mirror of
https://github.com/Steffo99/keep-everything-alive.git
synced 2024-11-25 10:44:18 +00:00
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerMovement : MonoBehaviour {
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private Rigidbody2D rb;
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public GameObject hull;
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public float horizontalShipSpeed = 5f;
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public float verticalShipSpeed = 30;
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public float maxJetFuel = 2f;
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public float jetFuelRechargeSpeed = 0.1f;
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private float jetFuel;
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void Start () {
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rb = GetComponent<Rigidbody2D>();
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jetFuel = maxJetFuel;
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}
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void FixedUpdate () {
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if (Input.GetAxis("Horizontal") < 0)
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{
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hull.transform.localScale = new Vector3(-1, 1, 1);
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rb.AddForce(Vector2.right * -horizontalShipSpeed);
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}
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if (Input.GetAxis("Horizontal") > 0)
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{
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hull.transform.localScale = new Vector3(1, 1, 1);
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rb.AddForce(Vector2.right * horizontalShipSpeed);
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}
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if (Input.GetAxis("Vertical") > 0)
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{
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if (jetFuel > 0f)
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{
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jetFuel = Mathf.Clamp(jetFuel - Time.deltaTime, 0, maxJetFuel);
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rb.AddForce(Vector2.up * verticalShipSpeed);
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}
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}
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else
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{
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jetFuel = Mathf.Clamp(jetFuel + Time.deltaTime, 0, maxJetFuel);
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}
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}
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}
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