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keep-everything-alive/Assets/Scripts/Microgame_YourShip/Tide.cs

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638 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tide : MonoBehaviour
{
public GameObject seaTextures;
public float speed = 0.01f;
private BuoyancyEffector2D buoyancyEffector2D;
void Start()
{
buoyancyEffector2D = GetComponentInChildren<BuoyancyEffector2D>();
}
void Update()
{
if (buoyancyEffector2D.surfaceLevel > 0)
{
buoyancyEffector2D.surfaceLevel = buoyancyEffector2D.surfaceLevel - (Time.deltaTime * speed);
}
seaTextures.transform.Translate(Vector3.down * Time.deltaTime * speed * 8);
}
}