1
Fork 0
mirror of https://github.com/Steffo99/looping-for-loops.git synced 2024-11-29 11:34:19 +00:00
looping-for-loops/Objects/ScrollingObjects/Ghosts/GhostBlock.gd

30 lines
566 B
GDScript3
Raw Normal View History

2020-10-04 18:26:45 +00:00
extends Node2D
class_name GhostBlock
2020-10-05 14:38:54 +00:00
var active_sprite: Texture = preload("res://Sprites/block_ON.png")
var inactive_sprite: Texture = preload("res://Sprites/block_OFF.png")
2020-10-04 18:26:45 +00:00
export(bool) var is_active: bool = true setget set_active
func _ready():
set_active(is_active)
func set_active(value):
is_active = value
$CollisionShape2D.disabled = not value
if value:
$Sprite.texture = active_sprite
else:
$Sprite.texture = inactive_sprite
func activate():
set_active(true)
func deactivate():
set_active(false)
func toggle():
set_active(not is_active)