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looping-for-loops/Objects/ScrollingObjects/Buttons/GameButtonChain.gd

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GDScript3
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2020-10-04 18:26:45 +00:00
extends Node2D
2020-10-05 20:20:12 +00:00
class_name GameButtonChain
2020-10-04 18:26:45 +00:00
func _ready():
var children: Array = get_children()
for i in len(children):
if i == 0:
children[i].set_active(true)
else:
children[i].set_active(false)
if i < len(children) - 1:
children[i].connect("clicked", children[i+1], "activate")