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looping-for-loops/Objects/ConveyorBelt/Gear.gd

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GDScript3
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extends Node2D
var rng = RandomNumberGenerator.new()
var cb_speed: float setget set_cb_speed, get_cb_speed
var randomize_start_position: bool = false
func set_cb_speed(value):
cb_speed = value
$AnimationPlayer.playback_speed = -value / 80
$AnimationPlayer.play("SpinClockwise")
if randomize_start_position:
rng.randomize()
var offset = rng.randf_range(0.0, 1.0)
$AnimationPlayer.seek(offset, true)
randomize_start_position = false
func get_cb_speed():
return cb_speed