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looping-for-loops/Objects/ScrollingObjects/Utilities/ScrollingPipesTileMap.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Tilesets/Pipes.tres" type="TileSet" id=1]
[node name="TileMap" type="TileMap"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 40, 40 )
cell_quadrant_size = 40
collision_use_kinematic = true
collision_layer = 8
collision_mask = 2
format = 1