mirror of
https://github.com/Steffo99/looping-for-loops.git
synced 2024-11-21 15:44:24 +00:00
💥 idk, something with a main menu
This commit is contained in:
parent
34900040c0
commit
008a31a3b2
28 changed files with 389 additions and 29 deletions
BIN
Fonts/LiberationMono-Bold.ttf
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BIN
Fonts/LiberationMono-Bold.ttf
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Binary file not shown.
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@ -8,6 +8,9 @@ export(bool) var randomize_gear_starting_position: bool = false
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signal cb_speed_changed(old, new)
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func _ready():
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set_cb_speed(cb_speed)
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func set_cb_speed(value):
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var old = cb_speed
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cb_speed = value
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@ -8,7 +8,7 @@ func set_randomize_start_position(value):
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children.randomize_start_position = value
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func _on_ConveyorBelt_cb_speed_changed(old, new):
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func _on_ConveyorBelt_cb_speed_changed(_old, new):
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for children in get_children():
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children.set_cb_speed(new)
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@ -6,7 +6,7 @@
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[ext_resource path="res://Objects/SpecialObjects/SingleScreenWalls.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Objects/SpecialObjects/Wrapper.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Objects/ScrollingObjects/ScrollingBlock.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButton.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Objects/ScrollingObjects/Loop.tscn" type="PackedScene" id=7]
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[node name="Main" type="Node2D"]
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__meta__ = {
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@ -16,6 +16,7 @@ __meta__ = {
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[node name="Conductor" parent="." instance=ExtResource( 2 )]
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[node name="Wrapper" parent="." instance=ExtResource( 5 )]
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total_length = 2000.0
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[node name="SingleScreenWalls" parent="." instance=ExtResource( 4 )]
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@ -26,13 +27,49 @@ position = Vector2( 640, 700 )
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position = Vector2( 340, 500 )
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[node name="ScrollingBlock" parent="." instance=ExtResource( 6 )]
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position = Vector2( 700, 660 )
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position = Vector2( 1140, 660 )
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[node name="ScrollingBlock2" parent="." instance=ExtResource( 6 )]
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position = Vector2( 840, 660 )
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position = Vector2( 1140, 620 )
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[node name="ScrollingBlock3" parent="." instance=ExtResource( 6 )]
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position = Vector2( 980, 660 )
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position = Vector2( 1140, 580 )
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[node name="GameButton" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1000, 480 )
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[node name="ScrollingBlock4" parent="." instance=ExtResource( 6 )]
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position = Vector2( 1500, 660 )
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[node name="ScrollingBlock5" parent="." instance=ExtResource( 6 )]
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position = Vector2( 1500, 620 )
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[node name="ScrollingBlock6" parent="." instance=ExtResource( 6 )]
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position = Vector2( 1500, 580 )
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[node name="Loop" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1200, 580 )
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[node name="Loop2" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1260, 580 )
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[node name="Loop3" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1320, 580 )
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[node name="Loop4" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1380, 580 )
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[node name="Loop5" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1440, 580 )
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[node name="Loop6" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1200, 640 )
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[node name="Loop7" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1260, 640 )
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[node name="Loop8" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1320, 640 )
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[node name="Loop9" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1380, 640 )
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[node name="Loop10" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1440, 640 )
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6
Objects/Menu.gd
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6
Objects/Menu.gd
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@ -0,0 +1,6 @@
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extends Control
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class_name Menu
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func _on_Button_pressed():
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get_tree().change_scene("res://Objects/Main.tscn")
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83
Objects/Menu.tscn
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83
Objects/Menu.tscn
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@ -0,0 +1,83 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Fonts/LiberationMono-Bold.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://Objects/Menu.gd" type="Script" id=2]
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[ext_resource path="res://Resources/ryg_logo.png" type="Texture" id=3]
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[sub_resource type="DynamicFont" id=1]
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size = 32
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font_data = ExtResource( 1 )
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[sub_resource type="DynamicFont" id=2]
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size = 256
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font_data = ExtResource( 1 )
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[sub_resource type="DynamicFont" id=3]
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size = 64
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font_data = ExtResource( 1 )
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[node name="Menu" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CenterContainer" type="CenterContainer" parent="."]
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margin_right = 1280.0
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margin_bottom = 160.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label" type="Label" parent="CenterContainer"]
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margin_left = 374.0
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margin_top = 41.0
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margin_right = 906.0
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margin_bottom = 118.0
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custom_fonts/font = SubResource( 1 )
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text = "(titolo wip)
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Brøther, can you give me the"
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align = 1
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valign = 1
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[node name="CenterContainer2" type="CenterContainer" parent="."]
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margin_top = 160.0
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margin_right = 1280.0
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margin_bottom = 480.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Label2" type="Label" parent="CenterContainer2"]
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margin_left = 178.0
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margin_top = 14.0
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margin_right = 1102.0
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margin_bottom = 305.0
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custom_fonts/font = SubResource( 2 )
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text = "LÖÖPS?"
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align = 1
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valign = 1
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[node name="Button" type="Button" parent="."]
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margin_left = 480.0
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margin_top = 520.0
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margin_right = 800.0
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margin_bottom = 680.0
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custom_fonts/font = SubResource( 3 )
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text = "Play"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextureRect" type="TextureRect" parent="."]
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margin_left = 40.0
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margin_top = 520.0
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margin_right = 200.0
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margin_bottom = 680.0
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texture = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="Button" to="." method="_on_Button_pressed"]
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16
Objects/ScrollingObjects/Buttons/ButtonContainer.gd
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16
Objects/ScrollingObjects/Buttons/ButtonContainer.gd
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@ -0,0 +1,16 @@
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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14
Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.gd
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14
Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.gd
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@ -0,0 +1,14 @@
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extends GameButton
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class_name CBSpeedChangeButton
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export(float) var change: float = -30
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var conveyor_belt: ConveyorBelt = null
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func _ready():
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conveyor_belt = get_tree().current_scene.get_node("ConveyorBelt")
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func _on_GameButton_clicked():
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._on_GameButton_clicked()
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conveyor_belt.cb_speed += change
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10
Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.tscn
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10
Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.tscn
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@ -0,0 +1,10 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.gd" type="Script" id=1]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButton.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Sprites/button_left.png" type="Texture" id=3]
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[node name="CBSpeedChangeButton" instance=ExtResource( 2 )]
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script = ExtResource( 1 )
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color = Color( 0.447059, 0.333333, 1, 1 )
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icon = ExtResource( 3 )
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@ -2,11 +2,14 @@ extends Node2D
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class_name GameButton
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export(Color, RGB) var color: Color = Color.white setget set_color
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export(Texture) var active_sprite: Texture = null
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export(Texture) var pressed_sprite: Texture = null
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export(Texture) var icon: Texture = null setget set_icon
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export(bool) var is_active: bool = true setget set_active
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var active_sprite: Texture = preload("res://Sprites/button.png")
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var pressed_sprite: Texture = preload("res://Sprites/button_pressed.png")
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signal clicked
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else:
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$Sprite.texture = pressed_sprite
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func activate():
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set_active(true)
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func _on_GameButton_input_event(viewport: Viewport, event: InputEvent, shape_idx: int):
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func deactivate():
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set_active(false)
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func toggle():
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set_active(not is_active)
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func set_icon(value):
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icon = value
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$Icon.texture = value
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func _on_GameButton_input_event(_viewport: Viewport, event: InputEvent, _shape_idx: int):
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if is_active and event.is_pressed():
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emit_signal("clicked")
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func _on_GameButton_clicked():
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deactivate()
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@ -1,11 +1,9 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Sprites/button.png" type="Texture" id=1]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButton.gd" type="Script" id=2]
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[ext_resource path="res://Objects/ScrollingObjects/Utilities/ConveyorScrollParent.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Objects/ScrollingObjects/Utilities/WrapParent.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Sprites/button_pressed.png" type="Texture" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 20, 20 )
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@ -14,16 +12,17 @@ extents = Vector2( 20, 20 )
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collision_layer = 8
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collision_mask = 2147483648
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script = ExtResource( 2 )
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active_sprite = ExtResource( 1 )
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pressed_sprite = ExtResource( 5 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="Icon" type="Sprite" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="ConveyorScrollParent" parent="." instance=ExtResource( 3 )]
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[node name="WrapParent" parent="." instance=ExtResource( 4 )]
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[connection signal="clicked" from="." to="." method="_on_GameButton_clicked"]
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[connection signal="input_event" from="." to="." method="_on_GameButton_input_event"]
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19
Objects/ScrollingObjects/Buttons/GameButtonChain.gd
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19
Objects/ScrollingObjects/Buttons/GameButtonChain.gd
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@ -0,0 +1,19 @@
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extends Node2D
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var chain_icons: Array = [
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preload("res://Sprites/1.png"),
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preload("res://Sprites/2.png"),
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preload("res://Sprites/3.png")
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]
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func _ready():
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var children: Array = get_children()
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for i in len(children):
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if i == 0:
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children[i].set_active(true)
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else:
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children[i].set_active(false)
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if i < len(children) - 1:
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children[i].set_icon(chain_icons[i])
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children[i].connect("clicked", children[i+1], "activate")
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6
Objects/ScrollingObjects/Buttons/GameButtonChain.tscn
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6
Objects/ScrollingObjects/Buttons/GameButtonChain.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButtonChain.gd" type="Script" id=1]
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[node name="GameButtonChain" type="Node2D"]
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script = ExtResource( 1 )
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29
Objects/ScrollingObjects/Ghosts/GhostBlock.gd
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29
Objects/ScrollingObjects/Ghosts/GhostBlock.gd
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@ -0,0 +1,29 @@
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extends Node2D
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class_name GhostBlock
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var active_sprite: Texture = preload("res://Sprites/ghost_block_active.png")
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var inactive_sprite: Texture = preload("res://Sprites/ghost_block_inactive.png")
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export(bool) var is_active: bool = true setget set_active
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func _ready():
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set_active(is_active)
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func set_active(value):
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is_active = value
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$CollisionShape2D.disabled = not value
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if value:
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$Sprite.texture = active_sprite
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else:
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$Sprite.texture = inactive_sprite
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func activate():
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set_active(true)
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func deactivate():
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set_active(false)
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func toggle():
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set_active(not is_active)
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23
Objects/ScrollingObjects/Ghosts/GhostBlock.tscn
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23
Objects/ScrollingObjects/Ghosts/GhostBlock.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Objects/ScrollingObjects/Ghosts/GhostBlock.gd" type="Script" id=1]
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[ext_resource path="res://Sprites/ghost_block_active.png" type="Texture" id=2]
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[ext_resource path="res://Objects/ScrollingObjects/Utilities/ConveyorScrollParent.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Objects/ScrollingObjects/Utilities/WrapParent.tscn" type="PackedScene" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 20, 20 )
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[node name="GhostBlock" type="StaticBody2D"]
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="ConveyorScrollParent" parent="." instance=ExtResource( 3 )]
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[node name="WrapParent" parent="." instance=ExtResource( 4 )]
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position = Vector2( 20, 0 )
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19
Objects/ScrollingObjects/Ghosts/GhostGroup.gd
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19
Objects/ScrollingObjects/Ghosts/GhostGroup.gd
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extends Node2D
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func set_active(value):
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for child in get_children():
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child.set_active(value)
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func activate():
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for child in get_children():
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child.activate()
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func deactivate():
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for child in get_children():
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child.deactivate()
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func toggle():
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for child in get_children():
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child.toggle()
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7
Objects/ScrollingObjects/Ghosts/GhostGroup.tscn
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7
Objects/ScrollingObjects/Ghosts/GhostGroup.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Objects/ScrollingObjects/Ghosts/GhostGroup.gd" type="Script" id=1]
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[node name="GhostGroup" type="Node2D"]
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script = ExtResource( 1 )
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17
Objects/ScrollingObjects/Loop.gd
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17
Objects/ScrollingObjects/Loop.gd
Normal file
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@ -0,0 +1,17 @@
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extends Area2D
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class_name Loop
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var rng = RandomNumberGenerator.new()
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signal picked_up
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func _ready():
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rng.randomize()
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$Sprite.modulate = Color.from_hsv(rng.randf_range(0.0, 1.0), 0.4, 1)
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func _on_Loop_body_entered(body):
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emit_signal("picked_up")
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queue_free()
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27
Objects/ScrollingObjects/Loop.tscn
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27
Objects/ScrollingObjects/Loop.tscn
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[gd_scene load_steps=6 format=2]
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||||
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||||
[ext_resource path="res://Sprites/lööp.png" type="Texture" id=1]
|
||||
[ext_resource path="res://Objects/ScrollingObjects/Loop.gd" type="Script" id=2]
|
||||
[ext_resource path="res://Objects/ScrollingObjects/Utilities/ConveyorScrollParent.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Objects/ScrollingObjects/Utilities/WrapParent.tscn" type="PackedScene" id=4]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 5.52907
|
||||
height = 4.30358
|
||||
|
||||
[node name="Loop" type="Area2D"]
|
||||
collision_layer = 32
|
||||
collision_mask = 2
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="ConveyorScrollParent" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
[node name="WrapParent" parent="." instance=ExtResource( 4 )]
|
||||
position = Vector2( 8.5, 0 )
|
||||
[connection signal="body_entered" from="." to="." method="_on_Loop_body_entered"]
|
|
@ -2,6 +2,5 @@
|
|||
|
||||
[ext_resource path="res://Objects/ScrollingObjects/Utilities/ConveyorScrollParent.gd" type="Script" id=1]
|
||||
|
||||
|
||||
[node name="ConveyorScrollParent" type="Node"]
|
||||
script = ExtResource( 1 )
|
||||
|
|
|
@ -7,6 +7,6 @@ onready var wrapper: Wrapper = get_tree().current_scene.get_node("Wrapper")
|
|||
onready var absolute_position: Vector2 = parent.position
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
func _physics_process(_delta):
|
||||
if global_position.x <= 0:
|
||||
parent.position.x += wrapper.total_length
|
||||
|
|
|
@ -48,7 +48,7 @@ func _ready():
|
|||
play()
|
||||
|
||||
|
||||
func _process(delta):
|
||||
func _process(_delta):
|
||||
var time = corrected_time()
|
||||
if time - last_subbeat >= subbeat_usec():
|
||||
emit_signal("subbeat", subbeat_count)
|
||||
|
|
|
@ -28,7 +28,7 @@ func up_normal():
|
|||
return -gravity.normalized()
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
func _physics_process(_delta):
|
||||
var up_normal = up_normal()
|
||||
var floor_normal = get_floor_normal()
|
||||
|
||||
|
|
BIN
Resources/ryg_logo.png
(Stored with Git LFS)
Normal file
BIN
Resources/ryg_logo.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -2,15 +2,15 @@
|
|||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/red_button.png-414b3db90d1cea22521067e11dd7d149.stex"
|
||||
path="res://.import/ryg_logo.png-5605f215fbb39990d0e629bd40d12489.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/red_button.png"
|
||||
dest_files=[ "res://.import/red_button.png-414b3db90d1cea22521067e11dd7d149.stex" ]
|
||||
source_file="res://Resources/ryg_logo.png"
|
||||
dest_files=[ "res://.import/ryg_logo.png-5605f215fbb39990d0e629bd40d12489.stex" ]
|
||||
|
||||
[params]
|
||||
|
BIN
Sprites/loop.png
(Stored with Git LFS)
BIN
Sprites/loop.png
(Stored with Git LFS)
Binary file not shown.
|
@ -2,15 +2,15 @@
|
|||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/loop.png-19b502405b67a3e6afb244dc5fd1a967.stex"
|
||||
path="res://.import/lööp.png-1d1fc33a2c0a7331c0725497d80b0ce6.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/loop.png"
|
||||
dest_files=[ "res://.import/loop.png-19b502405b67a3e6afb244dc5fd1a967.stex" ]
|
||||
source_file="res://Sprites/lööp.png"
|
||||
dest_files=[ "res://.import/lööp.png-1d1fc33a2c0a7331c0725497d80b0ce6.stex" ]
|
||||
|
||||
[params]
|
||||
|
|
@ -14,6 +14,11 @@ _global_script_classes=[ {
|
|||
"language": "GDScript",
|
||||
"path": "res://Objects/ScrollingObjects/Buzzsaw.gd"
|
||||
}, {
|
||||
"base": "GameButton",
|
||||
"class": "CBSpeedChangeButton",
|
||||
"language": "GDScript",
|
||||
"path": "res://Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "Conductor",
|
||||
"language": "GDScript",
|
||||
|
@ -34,6 +39,21 @@ _global_script_classes=[ {
|
|||
"language": "GDScript",
|
||||
"path": "res://Objects/ScrollingObjects/Buttons/GameButton.gd"
|
||||
}, {
|
||||
"base": "Node2D",
|
||||
"class": "GhostBlock",
|
||||
"language": "GDScript",
|
||||
"path": "res://Objects/ScrollingObjects/Ghosts/GhostBlock.gd"
|
||||
}, {
|
||||
"base": "Area2D",
|
||||
"class": "Loop",
|
||||
"language": "GDScript",
|
||||
"path": "res://Objects/ScrollingObjects/Loop.gd"
|
||||
}, {
|
||||
"base": "Control",
|
||||
"class": "Menu",
|
||||
"language": "GDScript",
|
||||
"path": "res://Objects/Menu.gd"
|
||||
}, {
|
||||
"base": "KinematicBody2D",
|
||||
"class": "Player",
|
||||
"language": "GDScript",
|
||||
|
@ -61,10 +81,14 @@ _global_script_classes=[ {
|
|||
} ]
|
||||
_global_script_class_icons={
|
||||
"Buzzsaw": "",
|
||||
"CBSpeedChangeButton": "",
|
||||
"Conductor": "",
|
||||
"ConveyorBelt": "",
|
||||
"ConveyorScrollParent": "",
|
||||
"GameButton": "",
|
||||
"GhostBlock": "",
|
||||
"Loop": "",
|
||||
"Menu": "",
|
||||
"Player": "",
|
||||
"Press": "",
|
||||
"ScrollParent": "",
|
||||
|
@ -75,7 +99,7 @@ _global_script_class_icons={
|
|||
[application]
|
||||
|
||||
config/name="ld47"
|
||||
run/main_scene="res://Objects/Main.tscn"
|
||||
run/main_scene="res://Objects/Menu.tscn"
|
||||
|
||||
[display]
|
||||
|
||||
|
@ -113,6 +137,7 @@ plr_right={
|
|||
2d_physics/layer_3="Conveyor Belt"
|
||||
2d_physics/layer_4="Obstacles"
|
||||
2d_physics/layer_5="Screen Walls"
|
||||
2d_physics/layer_6="Lööps"
|
||||
|
||||
[rendering]
|
||||
|
||||
|
|
Loading…
Reference in a new issue