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mirror of https://github.com/Steffo99/looping-for-loops.git synced 2024-11-21 23:54:23 +00:00
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Francesca Peres 2020-10-03 19:21:53 +02:00
commit 26b295f093
6 changed files with 97 additions and 54 deletions

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@ -1,54 +1,10 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/conveyor_belt.png" type="Texture" id=1]
[ext_resource path="res://Tilesets/ConveyorBelt.tres" type="TileSet" id=1]
[ext_resource path="res://Scripts/ConveyorBelt.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 640, 40 )
[sub_resource type="TileSet" id=2]
0/name = "conveyor_belt.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 80, 80 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
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1/name = "conveyor_belt.png 1"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 80, 0, 80, 80 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "conveyor_belt.png 2"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 160, 0, 80, 80 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
extents = Vector2( 640, 20 )
[node name="ConveyorBelt" type="StaticBody2D"]
collision_layer = 4
@ -59,7 +15,11 @@ script = ExtResource( 2 )
shape = SubResource( 1 )
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource( 2 )
position = Vector2( 0, -20 )
tile_set = ExtResource( 1 )
cell_size = Vector2( 40, 40 )
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tile_data = PoolIntArray( 65520, 0, 0, 65521, 1, 0, 65522, 1, 0, 65523, 1, 0, 65524, 1, 0, 65525, 1, 0, 65526, 1, 0, 65527, 1, 0, 65528, 1, 0, 65529, 1, 0, 65530, 1, 0, 65531, 1, 0, 65532, 1, 0, 65533, 1, 0, 65534, 1, 0, 65535, 1, 0, 0, 1, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 1, 0, 5, 1, 0, 6, 1, 0, 7, 1, 0, 8, 1, 0, 9, 1, 0, 10, 1, 0, 11, 1, 0, 12, 1, 0, 13, 1, 0, 14, 1, 0, 15, 2, 0 )

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@ -1,10 +1,10 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/placeholder_cat.jpg" type="Texture" id=1]
[ext_resource path="res://Sprites/player_danny_devito.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5, 22.5 )
extents = Vector2( 20, 20 )
[node name="Player" type="KinematicBody2D"]
collision_layer = 2
@ -15,7 +15,6 @@ jump_speed = 500.0
jump_buffer_msec = 64.0
[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

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Sprites/conveyor_belt.png (Stored with Git LFS)

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Sprites/player_danny_devito.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/player_danny_devito.png-2a46a24b91158d4837fb551c1dde7ed7.stex"
metadata={
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[deps]
source_file="res://Sprites/player_danny_devito.png"
dest_files=[ "res://.import/player_danny_devito.png-2a46a24b91158d4837fb551c1dde7ed7.stex" ]
[params]
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compress/lossy_quality=0.7
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flags/mipmaps=false
flags/anisotropic=false
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process/fix_alpha_border=true
process/premult_alpha=false
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process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,47 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://Sprites/conveyor_belt.png" type="Texture" id=1]
[resource]
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0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 40, 40 )
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0/shape_one_way_margin = 0.0
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1/texture = ExtResource( 1 )
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1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 40, 0, 40, 40 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_one_way = false
1/shape_one_way_margin = 0.0
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2/texture = ExtResource( 1 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0