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https://github.com/Steffo99/looping-for-loops.git
synced 2024-11-21 23:54:23 +00:00
🚫 Remove autogenerated icons from buttons
This commit is contained in:
parent
749bf49e9b
commit
55b1d94d01
3 changed files with 10 additions and 22 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://Objects/SpecialObjects/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Objects/SpecialObjects/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Objects/SpecialObjects/Conductor.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Objects/SpecialObjects/Conductor.tscn" type="PackedScene" id=2]
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@ -9,7 +9,6 @@
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[ext_resource path="res://Objects/ScrollingObjects/Loop.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Objects/ScrollingObjects/Loop.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButton.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButton.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButtonChain.tscn" type="PackedScene" id=9]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButtonChain.tscn" type="PackedScene" id=9]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.tscn" type="PackedScene" id=10]
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[ext_resource path="res://Objects/ScrollingObjects/Laser.tscn" type="PackedScene" id=11]
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[ext_resource path="res://Objects/ScrollingObjects/Laser.tscn" type="PackedScene" id=11]
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[node name="Main" type="Node2D"]
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[node name="Main" type="Node2D"]
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@ -79,22 +78,20 @@ position = Vector2( 1380, 640 )
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position = Vector2( 1440, 640 )
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position = Vector2( 1440, 640 )
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[node name="GameButtonChain" parent="." instance=ExtResource( 9 )]
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[node name="GameButtonChain" parent="." instance=ExtResource( 9 )]
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position = Vector2( 560, 480 )
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position = Vector2( 1160, 480 )
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[node name="GameButton" parent="GameButtonChain" instance=ExtResource( 8 )]
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[node name="GameButton" parent="GameButtonChain" instance=ExtResource( 8 )]
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position = Vector2( 40, 0 )
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[node name="GameButton2" parent="GameButtonChain" instance=ExtResource( 8 )]
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[node name="GameButton2" parent="GameButtonChain" instance=ExtResource( 8 )]
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position = Vector2( 100, 0 )
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position = Vector2( 40, 0 )
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[node name="GameButton3" parent="GameButtonChain" instance=ExtResource( 8 )]
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[node name="GameButton3" parent="GameButtonChain" instance=ExtResource( 8 )]
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position = Vector2( 160, 0 )
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position = Vector2( 80, 0 )
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[node name="CBSpeedChangeButton" parent="GameButtonChain" instance=ExtResource( 10 )]
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[node name="GameButton4" parent="GameButtonChain" instance=ExtResource( 8 )]
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position = Vector2( 280, 0 )
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position = Vector2( 120, 0 )
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color = Color( 0.956863, 0.196078, 0.0941176, 1 )
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[node name="Laser" parent="." instance=ExtResource( 11 )]
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position = Vector2( 486, 500 )
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[node name="Laser2" parent="." instance=ExtResource( 11 )]
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[node name="Laser2" parent="." instance=ExtResource( 11 )]
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position = Vector2( 640, 300 )
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position = Vector2( 640, 300 )
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[connection signal="clicked" from="GameButtonChain/GameButton4" to="Laser2" method="deactivate"]
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@ -1,11 +1,5 @@
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extends Node2D
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extends Node2D
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var chain_icons: Array = [
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null,
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null,
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null,
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]
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func _ready():
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func _ready():
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var children: Array = get_children()
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var children: Array = get_children()
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@ -15,5 +9,4 @@ func _ready():
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else:
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else:
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children[i].set_active(false)
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children[i].set_active(false)
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if i < len(children) - 1:
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if i < len(children) - 1:
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children[i].set_icon(chain_icons[i])
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children[i].connect("clicked", children[i+1], "activate")
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children[i].connect("clicked", children[i+1], "activate")
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@ -10,10 +10,8 @@ func _ready():
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func set_active(value):
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func set_active(value):
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is_active = value
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is_active = value
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if value:
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$Beam.visible = value
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$Gun.visible = true
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$Beam/RecreatingRectangleShape.disabled = not value
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else:
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$Gun.visible = false
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func activate():
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func activate():
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set_active(true)
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set_active(true)
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