1
Fork 0
mirror of https://github.com/Steffo99/looping-for-loops.git synced 2024-11-25 17:44:22 +00:00

⚙️ Implement conveyor belt animation

This commit is contained in:
Steffo 2020-10-04 15:01:51 +02:00
parent 9272e7bcbb
commit 8a9a48d46c
10 changed files with 215 additions and 85 deletions

View file

@ -1,10 +1,12 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://Tilesets/ConveyorBelt.tres" type="TileSet" id=1] [ext_resource path="res://Tilesets/ConveyorBelt.tres" type="TileSet" id=1]
[ext_resource path="res://Scripts/ConveyorBelt.gd" type="Script" id=2] [ext_resource path="res://Scripts/ConveyorBelt.gd" type="Script" id=2]
[ext_resource path="res://Scenes/Gear.tscn" type="PackedScene" id=3]
[ext_resource path="res://Scenes/Gears.gd" type="Script" id=5]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 680, 20 ) extents = Vector2( 640, 20 )
[node name="ConveyorBelt" type="StaticBody2D"] [node name="ConveyorBelt" type="StaticBody2D"]
collision_layer = 4 collision_layer = 4
@ -22,4 +24,103 @@ cell_quadrant_size = 40
cell_tile_origin = 1 cell_tile_origin = 1
centered_textures = true centered_textures = true
format = 1 format = 1
tile_data = PoolIntArray( 65519, 0, 0, 65520, 1, 0, 65521, 1, 0, 65522, 1, 0, 65523, 1, 0, 65524, 1, 0, 65525, 1, 0, 65526, 1, 0, 65527, 1, 0, 65528, 1, 0, 65529, 1, 0, 65530, 1, 0, 65531, 1, 0, 65532, 1, 0, 65533, 1, 0, 65534, 1, 0, 65535, 1, 0, 0, 1, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 1, 0, 5, 1, 0, 6, 1, 0, 7, 1, 0, 8, 1, 0, 9, 1, 0, 10, 1, 0, 11, 1, 0, 12, 1, 0, 13, 1, 0, 14, 1, 0, 15, 1, 0, 16, 2, 0 ) tile_data = PoolIntArray( 65520, 0, 0, 65521, 0, 0, 65522, 0, 0, 65523, 0, 0, 65524, 0, 0, 65525, 0, 0, 65526, 0, 0, 65527, 0, 0, 65528, 0, 0, 65529, 0, 0, 65530, 0, 0, 65531, 0, 0, 65532, 0, 0, 65533, 0, 0, 65534, 0, 0, 65535, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0 )
[node name="Gears" type="Node2D" parent="."]
position = Vector2( -220, 0 )
script = ExtResource( 5 )
[node name="Gear" parent="Gears" instance=ExtResource( 3 )]
[node name="Gear2" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( -360, 0 )
[node name="Gear3" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( -320, 0 )
[node name="Gear4" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( -280, 0 )
[node name="Gear5" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( -240, 0 )
[node name="Gear6" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( -200, 0 )
[node name="Gear7" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( -160, 0 )
[node name="Gear8" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( -120, 0 )
[node name="Gear9" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( -80, 0 )
[node name="Gear10" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( -40, 0 )
[node name="Gear11" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 0, 0 )
[node name="Gear12" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 40, 0 )
[node name="Gear13" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 80, 0 )
[node name="Gear14" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 120, 0 )
[node name="Gear15" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 160, 0 )
[node name="Gear16" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 200, 0 )
[node name="Gear17" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 240, 0 )
[node name="Gear18" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 280, 0 )
[node name="Gear19" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 320, 0 )
[node name="Gear20" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 360, 0 )
[node name="Gear21" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 400, 0 )
[node name="Gear22" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 440, 0 )
[node name="Gear23" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 480, 0 )
[node name="Gear24" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 520, 0 )
[node name="Gear25" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 560, 0 )
[node name="Gear26" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 600, 0 )
[node name="Gear27" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 640, 0 )
[node name="Gear28" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 680, 0 )
[node name="Gear29" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 720, 0 )
[node name="Gear30" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 760, 0 )
[node name="Gear31" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 800, 0 )
[node name="Gear32" parent="Gears" instance=ExtResource( 3 )]
position = Vector2( 840, 0 )

21
Scenes/Gear.gd Normal file
View file

@ -0,0 +1,21 @@
extends Node2D
var rng = RandomNumberGenerator.new()
var cb_speed: float setget set_cb_speed, get_cb_speed
var randomize_start_position: bool = false
func set_cb_speed(value):
cb_speed = value
$AnimationPlayer.playback_speed = -value / 80
$AnimationPlayer.play("SpinClockwise")
if randomize_start_position:
rng.randomize()
var offset = rng.randf_range(0.0, 1.0)
$AnimationPlayer.seek(offset, true)
randomize_start_position = false
func get_cb_speed():
return cb_speed

30
Scenes/Gear.tscn Normal file
View file

@ -0,0 +1,30 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/conveyor_gear.png" type="Texture" id=1]
[ext_resource path="res://Scenes/Gear.gd" type="Script" id=2]
[sub_resource type="Animation" id=2]
resource_name = "SpinClockwise"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Gear1:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 360.0 ]
}
[node name="Gear" type="Node2D"]
position = Vector2( -400, 0 )
script = ExtResource( 2 )
[node name="Gear1" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/SpinClockwise = SubResource( 2 )

18
Scenes/Gears.gd Normal file
View file

@ -0,0 +1,18 @@
extends Node2D
var cb_speed: float setget set_cb_speed, get_cb_speed
func set_cb_speed(value):
for children in get_children():
children.set_cb_speed(value)
func get_cb_speed():
return cb_speed
var randomize_start_position: bool setget set_randomize_start_position
func set_randomize_start_position(value):
for children in get_children():
children.randomize_start_position = value

View file

@ -1,11 +1,9 @@
[gd_scene load_steps=7 format=2] [gd_scene load_steps=5 format=2]
[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Conductor.tscn" type="PackedScene" id=2] [ext_resource path="res://Scenes/Conductor.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/ConveyorBelt.tscn" type="PackedScene" id=3] [ext_resource path="res://Scenes/ConveyorBelt.tscn" type="PackedScene" id=3]
[ext_resource path="res://Scenes/SingleScreenWalls.tscn" type="PackedScene" id=4] [ext_resource path="res://Scenes/SingleScreenWalls.tscn" type="PackedScene" id=4]
[ext_resource path="res://Scenes/Obstacles/Press.tscn" type="PackedScene" id=5]
[ext_resource path="res://Scenes/Obstacles/ScrollingBlock.tscn" type="PackedScene" id=6]
[node name="Main" type="Node2D"] [node name="Main" type="Node2D"]
__meta__ = { __meta__ = {
@ -17,80 +15,8 @@ position = Vector2( 622.258, 379.938 )
[node name="ConveyorBelt" parent="." instance=ExtResource( 3 )] [node name="ConveyorBelt" parent="." instance=ExtResource( 3 )]
position = Vector2( 640, 700 ) position = Vector2( 640, 700 )
conveyor_speed = 100.0 cb_speed = 100.0
[node name="SingleScreenWalls" parent="." instance=ExtResource( 4 )] [node name="SingleScreenWalls" parent="." instance=ExtResource( 4 )]
[node name="Conductor" parent="." instance=ExtResource( 2 )] [node name="Conductor" parent="." instance=ExtResource( 2 )]
song_bpm = 120.0
[node name="ScrollingBlock" parent="." instance=ExtResource( 6 )]
position = Vector2( 800, 660 )
[node name="ScrollingBlock2" parent="." instance=ExtResource( 6 )]
position = Vector2( 880, 580 )
[node name="ScrollingBlock3" parent="." instance=ExtResource( 6 )]
position = Vector2( 920, 540 )
[node name="ScrollingBlock4" parent="." instance=ExtResource( 6 )]
position = Vector2( 840, 620 )
[node name="ScrollingBlock5" parent="." instance=ExtResource( 6 )]
position = Vector2( 960, 500 )
[node name="ScrollingBlock6" parent="." instance=ExtResource( 6 )]
position = Vector2( 1000, 460 )
[node name="ScrollingBlock7" parent="." instance=ExtResource( 6 )]
position = Vector2( 1080, 380 )
[node name="ScrollingBlock8" parent="." instance=ExtResource( 6 )]
position = Vector2( 1120, 340 )
[node name="ScrollingBlock9" parent="." instance=ExtResource( 6 )]
position = Vector2( 1040, 420 )
[node name="ScrollingBlock10" parent="." instance=ExtResource( 6 )]
position = Vector2( 1160, 300 )
[node name="ScrollingBlock11" parent="." instance=ExtResource( 6 )]
position = Vector2( 1200, 260 )
[node name="ScrollingBlock12" parent="." instance=ExtResource( 6 )]
position = Vector2( 1240, 220 )
[node name="ScrollingBlock13" parent="." instance=ExtResource( 6 )]
position = Vector2( 1660, 220 )
scale = Vector2( 20, 1 )
[node name="ScrollingBlock14" parent="." instance=ExtResource( 6 )]
position = Vector2( 2240, 360 )
scale = Vector2( 5, 1 )
[node name="ScrollingBlock15" parent="." instance=ExtResource( 6 )]
position = Vector2( 2540, 280 )
scale = Vector2( 5, 1 )
[node name="ScrollingBlock16" parent="." instance=ExtResource( 6 )]
position = Vector2( 2820, 400 )
scale = Vector2( 5, 1 )
[node name="Press" parent="." instance=ExtResource( 5 )]
position = Vector2( 160, 0 )
scroll_velocity = Vector2( 0, 0 )
[node name="Press2" parent="." instance=ExtResource( 5 )]
position = Vector2( 3120, 0 )
[node name="Press3" parent="." instance=ExtResource( 5 )]
position = Vector2( 3280, 0 )
subbeat_offset = 3
[node name="Press4" parent="." instance=ExtResource( 5 )]
position = Vector2( 3440, 0 )
subbeat_offset = 6
[node name="Press5" parent="." instance=ExtResource( 5 )]
position = Vector2( 3600, 0 )
subbeat_offset = 9

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/scrolling_block.png" type="Texture" id=1] [ext_resource path="res://Sprites/crate.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Obstacles/ScrollingBlock.gd" type="Script" id=2] [ext_resource path="res://Scripts/Obstacles/ScrollingBlock.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]

View file

@ -0,0 +1,9 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Scripts/Obstacles/ScrollingBlock.gd" type="Script" id=2]
[node name="ScrollingPipe" type="KinematicBody2D"]
collision_layer = 8
collision_mask = 2
motion/sync_to_physics = true
script = ExtResource( 2 )

View file

@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Tilesets/Pipes.tres" type="TileSet" id=1]
[node name="TileMap" type="TileMap"]
tile_set = ExtResource( 1 )
cell_size = Vector2( 40, 40 )
cell_quadrant_size = 40
collision_use_kinematic = true
collision_layer = 8
collision_mask = 2
format = 1

View file

@ -3,10 +3,23 @@ class_name ConveyorBelt
# Speed (and direction) of the conveyor belt # Speed (and direction) of the conveyor belt
export(float) var conveyor_speed = 0 export(float) var cb_speed = 100 setget set_cb_speed, get_cb_speed
export(bool) var randomize_gear_starting_position = false
func set_cb_speed(value):
cb_speed = value
$Gears.set_cb_speed(value)
func get_cb_speed():
return cb_speed
func get_conveyor_speed(other_pos: Vector2): func _ready():
$Gears.set_randomize_start_position(randomize_gear_starting_position)
$Gears.set_cb_speed(cb_speed)
func get_relative_cb_speed(other_pos: Vector2):
var relative_position = other_pos - position var relative_position = other_pos - position
var speed_sign = sign(relative_position.dot(Vector2.UP.rotated(rotation))) var speed_sign = sign(relative_position.dot(Vector2.UP.rotated(rotation)))
return speed_sign * conveyor_speed return speed_sign * cb_speed

View file

@ -56,8 +56,8 @@ func _physics_process(delta):
if is_on_floor(): if is_on_floor():
var current_floor = get_floor() var current_floor = get_floor()
if current_floor.has_method("get_conveyor_speed"): if current_floor.has_method("get_relative_cb_speed"):
movement += floor_normal.rotated(- PI / 2) * current_floor.get_conveyor_speed(position) movement += floor_normal.rotated(- PI / 2) * current_floor.get_relative_cb_speed(position)
if Input.is_action_pressed("plr_left"): if Input.is_action_pressed("plr_left"):
movement += Vector2.LEFT * move_speed movement += Vector2.LEFT * move_speed