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https://github.com/Steffo99/looping-for-loops.git
synced 2024-11-21 23:54:23 +00:00
💥 Change so much stuff I couldn't do separate commits
This commit is contained in:
parent
538d21f36d
commit
9bfc81748c
10 changed files with 237 additions and 5 deletions
65
Scenes/ConveyorBelt.tscn
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65
Scenes/ConveyorBelt.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Sprites/conveyor_belt.png" type="Texture" id=1]
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[ext_resource path="res://Scripts/ConveyorBelt.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 640, 40 )
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[sub_resource type="TileSet" id=2]
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0/name = "conveyor_belt.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 80, 80 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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1/name = "conveyor_belt.png 1"
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1/texture = ExtResource( 1 )
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1/tex_offset = Vector2( 0, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( 80, 0, 80, 80 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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2/name = "conveyor_belt.png 2"
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2/texture = ExtResource( 1 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 160, 0, 80, 80 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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[node name="ConveyorBelt" type="StaticBody2D"]
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collision_layer = 4
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collision_mask = 3
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = SubResource( 2 )
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cell_size = Vector2( 40, 40 )
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format = 1
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tile_data = PoolIntArray( -16, 0, 0, -14, 1, 0, -12, 1, 0, -10, 1, 0, -8, 1, 0, -6, 1, 0, -4, 1, 0, -2, 1, 0, -65536, 1, 0, -65534, 1, 0, -65532, 1, 0, -65530, 1, 0, -65528, 1, 0, -65526, 1, 0, -65524, 1, 0, -65522, 2, 0 )
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@ -1,12 +1,17 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Scenes/Conductor.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scenes/ConveyorBelt.tscn" type="PackedScene" id=3]
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[node name="Main" type="Node2D"]
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[node name="Conductor" parent="." instance=ExtResource( 2 )]
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song_offset = 200000.0
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[node name="ConveyorBelt" parent="." instance=ExtResource( 3 )]
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position = Vector2( 662.439, 610.32 )
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conveyor_speed = 100.0
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 293.919, 200.506 )
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position = Vector2( 918.923, 436.874 )
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3
Scenes/Obstacles/ScrollingBlock.tscn
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3
Scenes/Obstacles/ScrollingBlock.tscn
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[gd_scene format=2]
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[node name="Node2D" type="Node2D"]
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@ -1,12 +1,18 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Sprites/placeholder_cat.jpg" type="Texture" id=1]
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[ext_resource path="res://Scripts/Player.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 22.5, 22.5 )
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[node name="Player" type="KinematicBody2D"]
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collision_layer = 2
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script = ExtResource( 2 )
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gravity = Vector2( 0, 10 )
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move_speed = 300.0
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jump_speed = 500.0
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jump_buffer_msec = 64.0
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[node name="Sprite" type="Sprite" parent="."]
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scale = Vector2( 0.25, 0.25 )
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12
Scripts/ConveyorBelt.gd
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12
Scripts/ConveyorBelt.gd
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extends StaticBody2D
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class_name ConveyorBelt
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# Speed (and direction) of the conveyor belt
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export(float) var conveyor_speed = 0
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func get_conveyor_speed(other_pos: Vector2):
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var relative_position = other_pos - position
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var speed_sign = sign(relative_position.dot(Vector2.UP.rotated(rotation)))
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return speed_sign * conveyor_speed
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10
Scripts/ExtendedKinematicBody2D.gd
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10
Scripts/ExtendedKinematicBody2D.gd
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extends KinematicBody2D
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class_name ExtendedKinematicBody2D
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func get_floor():
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for slide in get_slide_count():
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var collision = get_slide_collision(slide)
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if collision.normal != get_floor_normal():
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continue
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return collision.collider
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47
Scripts/Player.gd
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47
Scripts/Player.gd
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extends ExtendedKinematicBody2D
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class_name Player
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export(Vector2) var gravity: Vector2
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var speed: Vector2 = Vector2.ZERO
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export(float) var move_speed: float
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export(float) var jump_speed: float
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export(float) var jump_buffer_msec: float
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var can_jump = false
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var jump_buffer = 0
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func _physics_process(delta):
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var up_normal = -gravity.normalized()
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var floor_normal = get_floor_normal()
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if is_on_floor():
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var gravity_speed = speed * up_normal
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speed -= gravity_speed * floor_normal
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can_jump = true
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speed += gravity
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var current_time = OS.get_ticks_msec()
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if Input.is_action_just_pressed("plr_up"):
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jump_buffer = current_time
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if can_jump and current_time - jump_buffer <= jump_buffer_msec:
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speed += up_normal * jump_speed
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can_jump = false
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var movement = speed
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if is_on_floor():
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var current_floor = get_floor()
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if current_floor.has_method("get_conveyor_speed"):
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movement += floor_normal.rotated(- PI / 2) * current_floor.get_conveyor_speed(position)
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if Input.is_action_pressed("plr_left"):
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movement += Vector2.LEFT * move_speed
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if Input.is_action_pressed("plr_right"):
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movement += Vector2.RIGHT * move_speed
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move_and_slide(movement, up_normal)
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BIN
Sprites/conveyor_belt.png
(Stored with Git LFS)
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BIN
Sprites/conveyor_belt.png
(Stored with Git LFS)
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Binary file not shown.
34
Sprites/conveyor_belt.png.import
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34
Sprites/conveyor_belt.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/conveyor_belt.png-340c8423b3408a1af8fff4bf7141849d.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/conveyor_belt.png"
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dest_files=[ "res://.import/conveyor_belt.png-340c8423b3408a1af8fff4bf7141849d.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -13,9 +13,27 @@ _global_script_classes=[ {
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"class": "Conductor",
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"language": "GDScript",
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"path": "res://Scripts/Conductor.gd"
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}, {
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"base": "StaticBody2D",
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"class": "ConveyorBelt",
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"language": "GDScript",
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"path": "res://Scripts/ConveyorBelt.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "ExtendedKinematicBody2D",
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"language": "GDScript",
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"path": "res://Scripts/ExtendedKinematicBody2D.gd"
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}, {
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"base": "ExtendedKinematicBody2D",
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"class": "Player",
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"language": "GDScript",
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"path": "res://Scripts/Player.gd"
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} ]
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_global_script_class_icons={
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"Conductor": ""
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"Conductor": "",
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"ConveyorBelt": "",
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"ExtendedKinematicBody2D": "",
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"Player": ""
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}
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[application]
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@ -25,13 +43,42 @@ run/main_scene="res://Scenes/Main.tscn"
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[display]
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window/size/height=576
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window/size/width=1280
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window/size/height=720
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[input]
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plr_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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plr_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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plr_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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plr_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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2d_render/layer_1="Default"
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2d_physics/layer_1="Default"
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2d_physics/layer_2="Player"
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2d_physics/layer_3="ConveyorBelt"
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[rendering]
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