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💥 Change so much stuff I couldn't do separate commits

This commit is contained in:
Steffo 2020-10-03 18:46:14 +02:00
parent 538d21f36d
commit 9bfc81748c
10 changed files with 237 additions and 5 deletions

65
Scenes/ConveyorBelt.tscn Normal file
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@ -0,0 +1,65 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Sprites/conveyor_belt.png" type="Texture" id=1]
[ext_resource path="res://Scripts/ConveyorBelt.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 640, 40 )
[sub_resource type="TileSet" id=2]
0/name = "conveyor_belt.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 80, 80 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "conveyor_belt.png 1"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 80, 0, 80, 80 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "conveyor_belt.png 2"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 160, 0, 80, 80 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
[node name="ConveyorBelt" type="StaticBody2D"]
collision_layer = 4
collision_mask = 3
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource( 2 )
cell_size = Vector2( 40, 40 )
format = 1
tile_data = PoolIntArray( -16, 0, 0, -14, 1, 0, -12, 1, 0, -10, 1, 0, -8, 1, 0, -6, 1, 0, -4, 1, 0, -2, 1, 0, -65536, 1, 0, -65534, 1, 0, -65532, 1, 0, -65530, 1, 0, -65528, 1, 0, -65526, 1, 0, -65524, 1, 0, -65522, 2, 0 )

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@ -1,12 +1,17 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Conductor.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/ConveyorBelt.tscn" type="PackedScene" id=3]
[node name="Main" type="Node2D"]
[node name="Conductor" parent="." instance=ExtResource( 2 )]
song_offset = 200000.0
[node name="ConveyorBelt" parent="." instance=ExtResource( 3 )]
position = Vector2( 662.439, 610.32 )
conveyor_speed = 100.0
[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 293.919, 200.506 )
position = Vector2( 918.923, 436.874 )

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@ -0,0 +1,3 @@
[gd_scene format=2]
[node name="Node2D" type="Node2D"]

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@ -1,12 +1,18 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/placeholder_cat.jpg" type="Texture" id=1]
[ext_resource path="res://Scripts/Player.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5, 22.5 )
[node name="Player" type="KinematicBody2D"]
collision_layer = 2
script = ExtResource( 2 )
gravity = Vector2( 0, 10 )
move_speed = 300.0
jump_speed = 500.0
jump_buffer_msec = 64.0
[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 0.25, 0.25 )

12
Scripts/ConveyorBelt.gd Normal file
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@ -0,0 +1,12 @@
extends StaticBody2D
class_name ConveyorBelt
# Speed (and direction) of the conveyor belt
export(float) var conveyor_speed = 0
func get_conveyor_speed(other_pos: Vector2):
var relative_position = other_pos - position
var speed_sign = sign(relative_position.dot(Vector2.UP.rotated(rotation)))
return speed_sign * conveyor_speed

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@ -0,0 +1,10 @@
extends KinematicBody2D
class_name ExtendedKinematicBody2D
func get_floor():
for slide in get_slide_count():
var collision = get_slide_collision(slide)
if collision.normal != get_floor_normal():
continue
return collision.collider

47
Scripts/Player.gd Normal file
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@ -0,0 +1,47 @@
extends ExtendedKinematicBody2D
class_name Player
export(Vector2) var gravity: Vector2
var speed: Vector2 = Vector2.ZERO
export(float) var move_speed: float
export(float) var jump_speed: float
export(float) var jump_buffer_msec: float
var can_jump = false
var jump_buffer = 0
func _physics_process(delta):
var up_normal = -gravity.normalized()
var floor_normal = get_floor_normal()
if is_on_floor():
var gravity_speed = speed * up_normal
speed -= gravity_speed * floor_normal
can_jump = true
speed += gravity
var current_time = OS.get_ticks_msec()
if Input.is_action_just_pressed("plr_up"):
jump_buffer = current_time
if can_jump and current_time - jump_buffer <= jump_buffer_msec:
speed += up_normal * jump_speed
can_jump = false
var movement = speed
if is_on_floor():
var current_floor = get_floor()
if current_floor.has_method("get_conveyor_speed"):
movement += floor_normal.rotated(- PI / 2) * current_floor.get_conveyor_speed(position)
if Input.is_action_pressed("plr_left"):
movement += Vector2.LEFT * move_speed
if Input.is_action_pressed("plr_right"):
movement += Vector2.RIGHT * move_speed
move_and_slide(movement, up_normal)

BIN
Sprites/conveyor_belt.png (Stored with Git LFS) Normal file

Binary file not shown.

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/conveyor_belt.png-340c8423b3408a1af8fff4bf7141849d.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/conveyor_belt.png"
dest_files=[ "res://.import/conveyor_belt.png-340c8423b3408a1af8fff4bf7141849d.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -13,9 +13,27 @@ _global_script_classes=[ {
"class": "Conductor",
"language": "GDScript",
"path": "res://Scripts/Conductor.gd"
}, {
"base": "StaticBody2D",
"class": "ConveyorBelt",
"language": "GDScript",
"path": "res://Scripts/ConveyorBelt.gd"
}, {
"base": "KinematicBody2D",
"class": "ExtendedKinematicBody2D",
"language": "GDScript",
"path": "res://Scripts/ExtendedKinematicBody2D.gd"
}, {
"base": "ExtendedKinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://Scripts/Player.gd"
} ]
_global_script_class_icons={
"Conductor": ""
"Conductor": "",
"ConveyorBelt": "",
"ExtendedKinematicBody2D": "",
"Player": ""
}
[application]
@ -25,13 +43,42 @@ run/main_scene="res://Scenes/Main.tscn"
[display]
window/size/height=576
window/size/width=1280
window/size/height=720
[input]
plr_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
plr_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
plr_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
plr_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="Default"
2d_physics/layer_1="Default"
2d_physics/layer_2="Player"
2d_physics/layer_3="ConveyorBelt"
[rendering]