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🐞 Fix ScrollParents not properly inheriting movement speed
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commit
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4 changed files with 6 additions and 7 deletions
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@ -8,9 +8,6 @@ export(bool) var randomize_gear_starting_position: bool = false
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signal cb_speed_changed(old, new)
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func _ready():
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set_cb_speed(cb_speed)
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func set_cb_speed(value):
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var old = cb_speed
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cb_speed = value
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@ -20,6 +20,7 @@ __meta__ = {
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[node name="ConveyorBelt" parent="." instance=ExtResource( 3 )]
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position = Vector2( 640, 700 )
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cb_speed = 100.0
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 340, 500 )
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@ -2,12 +2,13 @@ extends ScrollParent
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class_name ConveyorScrollParent
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onready var conveyor_belt: ConveyorBelt = null
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var conveyor_belt: ConveyorBelt = null
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func _enter_tree():
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func _ready():
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conveyor_belt = get_tree().current_scene.get_node("ConveyorBelt")
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_on_ConveyorBelt_cb_speed_changed(0, conveyor_belt.cb_speed)
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conveyor_belt.connect("cb_speed_changed", self, "_on_ConveyorBelt_cb_speed_changed")
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func _on_ConveyorBelt_cb_speed_changed(old, new):
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scroll_velocity.x = -conveyor_belt.get_relative_cb_speed(parent.position)
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scroll_velocity.x = -new
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@ -2,7 +2,7 @@ extends Node
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class_name ScrollParent
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export(Vector2) var scroll_velocity: Vector2 = Vector2(-100, 0)
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export(Vector2) var scroll_velocity: Vector2 = Vector2(0, 0)
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var parent = null
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