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https://github.com/Steffo99/looping-for-loops.git
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Merge cheats branch which was lost somewhere in time
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commit
c8c8906948
2 changed files with 22 additions and 6 deletions
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@ -10,6 +10,7 @@ export(float) var jump_speed: float = 425
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export(float) var jump_buffer_msec: float = 80
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export(float) var quick_fall_gravity_multiplier: float = 4
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export(bool) var stop_jump_on_bonk: bool = true
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export(bool) var invincible: bool = false
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var speed: Vector2 = Vector2.ZERO
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var can_jump: bool = false
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@ -76,6 +77,15 @@ func _process(delta):
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$Body.animation = "neutral"
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$Donut.animation = "neutral"
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$Legs.animation = "neutral"
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if Input.is_action_just_pressed("cheat_invincible"):
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if invincible:
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$Body.modulate = Color.white
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$Legs.modulate = Color.white
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else:
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$Body.modulate = Color.cyan
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$Legs.modulate = Color.cyan
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invincible = not invincible
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func _physics_process(_delta):
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@ -128,16 +138,17 @@ func _physics_process(_delta):
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func win():
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print("YOU WIN!")
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print("You collected %s loops." % loops_collected)
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print("You collected %d loops." % loops_collected)
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$FadeTo/AnimationPlayer.play("FadeToWhite")
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func die():
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print("YOU DIED")
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print("You collected %s loops." % loops_collected)
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$Body.visible = false
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$Donut.visible = false
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$Legs.visible = false
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$FadeTo/AnimationPlayer.play("FadeToBlack")
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print("You collected %d loops." % loops_collected)
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if not invincible:
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$Body.visible = false
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$Donut.visible = false
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$Legs.visible = false
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$FadeTo/AnimationPlayer.play("FadeToBlack")
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func _on_WinDoor_body_entered(body):
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@ -184,6 +184,11 @@ cheat_slower={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777249,"unicode":0,"echo":false,"script":null)
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]
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}
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cheat_invincible={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777252,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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