diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..689d32c --- /dev/null +++ b/.gitattributes @@ -0,0 +1,3 @@ +*.png filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text +*.xcf filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..4f48ad7 --- /dev/null +++ b/.gitignore @@ -0,0 +1,11 @@ +# Godot-specific ignores +.import/ +export.cfg +export_presets.cfg + +# Imported translations (automatically generated from CSV files) +*.translation + +# Mono-specific ignores +.mono/ +data_*/ diff --git a/Resources/README.md b/Resources/README.md new file mode 100644 index 0000000..df37d26 --- /dev/null +++ b/Resources/README.md @@ -0,0 +1,3 @@ +# Resources + +In questa cartella vanno tutti i file extra che verranno usati **fuori dal gioco**. diff --git a/Scenes/README.md b/Scenes/README.md new file mode 100644 index 0000000..d1dd8c6 --- /dev/null +++ b/Scenes/README.md @@ -0,0 +1,3 @@ +# Scenes + +In questa cartella vanno i file Scena (`.scene`) di Godot! diff --git a/Sprites/README.md b/Sprites/README.md new file mode 100644 index 0000000..4b364c2 --- /dev/null +++ b/Sprites/README.md @@ -0,0 +1,3 @@ +# Sprites + +In questa cartella vanno tutte le immagini che compariranno all'interno del gioco. diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..1afcd19 --- /dev/null +++ b/project.godot @@ -0,0 +1,24 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ ] +_global_script_class_icons={ + +} + +[application] + +config/name="ld47" + +[rendering] + +quality/driver/driver_name="GLES2" +vram_compression/import_etc=true +vram_compression/import_etc2=false