mirror of
https://github.com/Steffo99/looping-for-loops.git
synced 2024-11-21 15:44:24 +00:00
✏️ Refactor most code
This commit is contained in:
parent
6766532474
commit
dbc52c5be7
29 changed files with 146 additions and 126 deletions
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@ -6,19 +6,16 @@ class_name ConveyorBelt
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export(float) var cb_speed = 100 setget set_cb_speed, get_cb_speed
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export(bool) var randomize_gear_starting_position = false
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signal cb_speed_changed(old, new)
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func set_cb_speed(value):
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var old = cb_speed
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cb_speed = value
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$Gears.set_cb_speed(value)
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emit_signal("cb_speed_changed", old, value)
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func get_cb_speed():
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return cb_speed
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func _ready():
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$Gears.set_randomize_start_position(randomize_gear_starting_position)
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$Gears.set_cb_speed(cb_speed)
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func get_relative_cb_speed(other_pos: Vector2):
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var relative_position = other_pos - position
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var speed_sign = sign(relative_position.dot(Vector2.UP.rotated(rotation)))
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@ -1,9 +1,11 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Tilesets/ConveyorBelt.tres" type="TileSet" id=1]
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[ext_resource path="res://Scripts/ConveyorBelt.gd" type="Script" id=2]
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[ext_resource path="res://Scenes/Gear.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Scripts/Gears.gd" type="Script" id=5]
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[ext_resource path="res://Objects/ConveyorBelt/ConveyorBelt.gd" type="Script" id=2]
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[ext_resource path="res://Objects/ConveyorBelt/Gear.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Objects/ConveyorBelt/Gears.gd" type="Script" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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@ -125,3 +127,4 @@ position = Vector2( 800, 0 )
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[node name="Gear32" parent="Gears" instance=ExtResource( 3 )]
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position = Vector2( 840, 0 )
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[connection signal="cb_speed_changed" from="." to="Gears" method="_on_ConveyorBelt_cb_speed_changed"]
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Sprites/conveyor_gear.png" type="Texture" id=1]
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[ext_resource path="res://Scripts/Gear.gd" type="Script" id=2]
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[ext_resource path="res://Objects/ConveyorBelt/Gear.gd" type="Script" id=2]
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[sub_resource type="Animation" id=2]
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@ -1,18 +1,14 @@
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extends Node2D
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var cb_speed: float setget set_cb_speed, get_cb_speed
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func set_cb_speed(value):
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for children in get_children():
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children.set_cb_speed(value)
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func get_cb_speed():
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return cb_speed
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var randomize_start_position: bool setget set_randomize_start_position
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func set_randomize_start_position(value):
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for children in get_children():
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children.randomize_start_position = value
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func _on_ConveyorBelt_cb_speed_changed(old, new):
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for children in get_children():
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children.set_cb_speed(new)
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@ -1,4 +1,4 @@
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extends ScrollingArea
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extends Area2D
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class_name Buzzsaw
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@ -1,7 +1,8 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Sprites/saw.png" type="Texture" id=1]
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[ext_resource path="res://Scripts/Obstacles/Buzzsaw.gd" type="Script" id=2]
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[ext_resource path="res://Objects/ScrollingObjects/Buzzsaw.gd" type="Script" id=2]
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[ext_resource path="res://Objects/ScrollingObjects/ConveyorScrollParent.tscn" type="PackedScene" id=3]
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[sub_resource type="CircleShape2D" id=1]
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radius = 71.9263
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@ -34,3 +35,5 @@ shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/SpinClockwise = SubResource( 2 )
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[node name="ConveyorScrollParent" parent="." instance=ExtResource( 3 )]
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13
Objects/ScrollingObjects/ConveyorScrollParent.gd
Normal file
13
Objects/ScrollingObjects/ConveyorScrollParent.gd
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@ -0,0 +1,13 @@
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extends ScrollParent
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class_name ConveyorScrollParent
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onready var conveyor_belt: ConveyorBelt = null
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func _enter_tree():
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conveyor_belt = get_tree().current_scene.get_node("ConveyorBelt")
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conveyor_belt.connect("cb_speed_changed", self, "_on_ConveyorBelt_cb_speed_changed")
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func _on_ConveyorBelt_cb_speed_changed(old, new):
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scroll_velocity.x = new
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6
Objects/ScrollingObjects/ConveyorScrollParent.tscn
Normal file
6
Objects/ScrollingObjects/ConveyorScrollParent.tscn
Normal file
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Objects/ScrollingObjects/ConveyorScrollParent.gd" type="Script" id=1]
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[node name="ConveyorScrollParent" type="Node"]
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script = ExtResource( 1 )
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@ -1,4 +1,4 @@
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extends ScrollingBlock
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extends KinematicBody2D
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class_name Press
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export(int, 0, 47) var subbeat_offset = 0
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@ -6,21 +6,19 @@ export(int, 0, 47) var subbeat_offset = 0
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var root_node: Node = null
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var conductor: Conductor = null
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func _enter_tree():
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root_node = get_tree().current_scene
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conductor = root_node.get_node("Conductor")
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func _ready():
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$CollisionShape2D.shape = RectangleShape2D.new()
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$CollisionShape2D.shape.extents = Vector2(80, 76.5)
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$Bottom/StompArea/CollisionShape2D.shape = RectangleShape2D.new()
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$Bottom/StompArea/CollisionShape2D.shape.extents = Vector2(78, 4)
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conductor.connect("subbeat", self, "_subbeat")
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func _subbeat(subbeat_num):
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if (subbeat_num - subbeat_offset) % 48 == 0:
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$AnimationPlayer.play("Stomp")
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elif (subbeat_num - subbeat_offset) % 48 == 24:
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$AnimationPlayer.play_backwards("Stomp")
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func _enter_tree():
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$CollisionShape2D.shape = RectangleShape2D.new()
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$CollisionShape2D.shape.extents = Vector2(80, 76.5)
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$Bottom/StompArea/CollisionShape2D.shape = RectangleShape2D.new()
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$Bottom/StompArea/CollisionShape2D.shape.extents = Vector2(78, 4)
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root_node = get_tree().current_scene
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conductor = root_node.get_node("Conductor")
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conductor.connect("subbeat", self, "_subbeat")
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func _on_StompArea_body_entered(body):
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print(body)
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@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Sprites/press_bottom.png" type="Texture" id=1]
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[ext_resource path="res://Scripts/Obstacles/Press.gd" type="Script" id=2]
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[ext_resource path="res://Objects/ScrollingObjects/Press.gd" type="Script" id=2]
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[ext_resource path="res://Sprites/press_pipes.png" type="Texture" id=3]
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[sub_resource type="Animation" id=1]
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@ -91,4 +91,3 @@ disabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 76.5 )
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[connection signal="body_entered" from="Bottom/StompArea" to="." method="_on_StompArea_body_entered"]
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14
Objects/ScrollingObjects/ScrollParent.gd
Normal file
14
Objects/ScrollingObjects/ScrollParent.gd
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@ -0,0 +1,14 @@
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extends Node
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class_name ScrollParent
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export(Vector2) var scroll_velocity: Vector2 = Vector2(-100, 0)
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var parent = null
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func _enter_tree():
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parent = get_parent()
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func _physics_process(delta):
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parent.position += scroll_velocity * delta
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6
Objects/ScrollingObjects/ScrollParent.tscn
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6
Objects/ScrollingObjects/ScrollParent.tscn
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Objects/ScrollingObjects/ScrollParent.gd" type="Script" id=1]
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[node name="ScrollParent" type="Node"]
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script = ExtResource( 1 )
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@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Sprites/crate.png" type="Texture" id=1]
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[ext_resource path="res://Scripts/Obstacles/ScrollingBlock.gd" type="Script" id=2]
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[ext_resource path="res://Objects/ScrollingObjects/ConveyorScrollParent.tscn" type="PackedScene" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 20, 20 )
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@ -10,10 +10,11 @@ extents = Vector2( 20, 20 )
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collision_layer = 8
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collision_mask = 2
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motion/sync_to_physics = true
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="ConveyorScrollParent" parent="." instance=ExtResource( 2 )]
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10
Objects/ScrollingObjects/ScrollingPipe.tscn
Normal file
10
Objects/ScrollingObjects/ScrollingPipe.tscn
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@ -0,0 +1,10 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Objects/ScrollingObjects/ConveyorScrollParent.tscn" type="PackedScene" id=2]
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[node name="ScrollingPipe" type="KinematicBody2D"]
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collision_layer = 8
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collision_mask = 2
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motion/sync_to_physics = true
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[node name="ConveyorScrollParent" parent="." instance=ExtResource( 2 )]
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@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scripts/Conductor.gd" type="Script" id=1]
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[ext_resource path="res://Objects/SpecialObjects/Conductor.gd" type="Script" id=1]
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[node name="Conductor" type="Node"]
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script = ExtResource( 1 )
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@ -1,28 +1,30 @@
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Scenes/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Scenes/Conductor.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scenes/ConveyorBelt.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Scenes/SingleScreenWalls.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Scenes/Obstacles/Press.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Scenes/Obstacles/ScrollingPipe.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Scenes/Obstacles/Buzzsaw.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Scenes/Obstacles/ScrollingPipesTileMap.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Objects/SpecialObjects/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Objects/SpecialObjects/Conductor.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Objects/ConveyorBelt/ConveyorBelt.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Objects/SpecialObjects/SingleScreenWalls.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Objects/ScrollingObjects/Press.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Objects/ScrollingObjects/ScrollingPipe.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Objects/ScrollingObjects/Buzzsaw.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Objects/ScrollingObjects/ScrollingPipesTileMap.tscn" type="PackedScene" id=8]
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[node name="Main" type="Node2D"]
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__meta__ = {
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"_edit_horizontal_guides_": [ ]
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}
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 340, 500 )
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[node name="Conductor" parent="." instance=ExtResource( 2 )]
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[node name="SingleScreenWalls" parent="." instance=ExtResource( 4 )]
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[node name="ConveyorBelt" parent="." instance=ExtResource( 3 )]
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position = Vector2( 640, 700 )
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[node name="SingleScreenWalls" parent="." instance=ExtResource( 4 )]
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[node name="Conductor" parent="." instance=ExtResource( 2 )]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 340, 500 )
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[node name="Buzzsaw" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1000, 540 )
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@ -1,24 +1,33 @@
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extends ExtendedKinematicBody2D
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extends KinematicBody2D
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class_name Player
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export(Vector2) var gravity: Vector2 = Vector2(0, 10)
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var speed: Vector2 = Vector2.ZERO
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export(Vector2) var gravity: Vector2 = Vector2(0, 10)
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export(float) var move_speed: float = 300
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export(float) var jump_speed: float = 425
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export(float) var jump_buffer_msec: float = 80
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export(float) var quick_fall_gravity_multiplier: float = 4
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export(bool) var stop_jump_on_bonk: bool = true
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var speed: Vector2 = Vector2.ZERO
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var can_jump: bool = false
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var jump_buffer: int = 0
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var is_quick_falling: bool = false
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var quick_fall_buffer: int = 0
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func get_floor():
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for slide in get_slide_count():
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var collision = get_slide_collision(slide)
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if collision.normal != get_floor_normal():
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continue
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return collision.collider
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func up_normal():
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return -gravity.normalized()
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func _physics_process(delta):
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var up_normal = up_normal()
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var floor_normal = get_floor_normal()
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Sprites/player_danny_devito.png" type="Texture" id=1]
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[ext_resource path="res://Scripts/Player.gd" type="Script" id=2]
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[ext_resource path="res://Objects/SpecialObjects/Player.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Scenes/Wall.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Objects/SpecialObjects/Wall.tscn" type="PackedScene" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 20, 360 )
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@ -10,25 +10,19 @@ extents = Vector2( 680, 20 )
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[node name="SingleScreenWalls" type="Node2D"]
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[node name="WallLeft" type="StaticBody2D" parent="." instance=ExtResource( 1 )]
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collision_layer = 16
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collision_mask = 2
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[node name="WallLeft" parent="." instance=ExtResource( 1 )]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallLeft"]
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position = Vector2( -20, 360 )
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shape = SubResource( 1 )
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[node name="WallRight" type="StaticBody2D" parent="." instance=ExtResource( 1 )]
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collision_layer = 16
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collision_mask = 2
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[node name="WallRight" parent="." instance=ExtResource( 1 )]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallRight"]
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position = Vector2( 1300, 360 )
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shape = SubResource( 1 )
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[node name="WallTop" type="StaticBody2D" parent="." instance=ExtResource( 1 )]
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collision_layer = 16
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collision_mask = 2
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[node name="WallTop" parent="." instance=ExtResource( 1 )]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="WallTop"]
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position = Vector2( 640, -20 )
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@ -1,9 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scripts/Obstacles/ScrollingBlock.gd" type="Script" id=2]
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[node name="ScrollingPipe" type="KinematicBody2D"]
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collision_layer = 8
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collision_mask = 2
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motion/sync_to_physics = true
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script = ExtResource( 2 )
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@ -1,10 +0,0 @@
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extends KinematicBody2D
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class_name ExtendedKinematicBody2D
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func get_floor():
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for slide in get_slide_count():
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var collision = get_slide_collision(slide)
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if collision.normal != get_floor_normal():
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continue
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return collision.collider
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@ -1,9 +0,0 @@
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extends ExtendedKinematicBody2D
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class_name ScrollingBlock
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export(Vector2) var scroll_velocity: Vector2 = Vector2(-100, 0)
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func _physics_process(delta):
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position += scroll_velocity * delta
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@ -1,9 +1,4 @@
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extends Area2D
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extends ScrollingObject2D
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class_name ScrollingArea
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export(Vector2) var scroll_velocity: Vector2 = Vector2(-100, 0)
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func _physics_process(delta):
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position += scroll_velocity * delta
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@ -9,61 +9,61 @@
|
|||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "ScrollingArea",
|
||||
"base": "Area2D",
|
||||
"class": "Buzzsaw",
|
||||
"language": "GDScript",
|
||||
"path": "res://Scripts/Obstacles/Buzzsaw.gd"
|
||||
"path": "res://Objects/ScrollingObjects/Buzzsaw.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "Conductor",
|
||||
"language": "GDScript",
|
||||
"path": "res://Scripts/Conductor.gd"
|
||||
"path": "res://Objects/SpecialObjects/Conductor.gd"
|
||||
}, {
|
||||
"base": "StaticBody2D",
|
||||
"class": "ConveyorBelt",
|
||||
"language": "GDScript",
|
||||
"path": "res://Scripts/ConveyorBelt.gd"
|
||||
"path": "res://Objects/ConveyorBelt/ConveyorBelt.gd"
|
||||
}, {
|
||||
"base": "ScrollParent",
|
||||
"class": "ConveyorScrollParent",
|
||||
"language": "GDScript",
|
||||
"path": "res://Objects/ScrollingObjects/ConveyorScrollParent.gd"
|
||||
}, {
|
||||
"base": "KinematicBody2D",
|
||||
"class": "ExtendedKinematicBody2D",
|
||||
"language": "GDScript",
|
||||
"path": "res://Scripts/ExtendedKinematicBody2D.gd"
|
||||
}, {
|
||||
"base": "ExtendedKinematicBody2D",
|
||||
"class": "Player",
|
||||
"language": "GDScript",
|
||||
"path": "res://Scripts/Player.gd"
|
||||
"path": "res://Objects/SpecialObjects/Player.gd"
|
||||
}, {
|
||||
"base": "ScrollingBlock",
|
||||
"base": "KinematicBody2D",
|
||||
"class": "Press",
|
||||
"language": "GDScript",
|
||||
"path": "res://Scripts/Obstacles/Press.gd"
|
||||
"path": "res://Objects/ScrollingObjects/Press.gd"
|
||||
}, {
|
||||
"base": "Area2D",
|
||||
"base": "Node",
|
||||
"class": "ScrollParent",
|
||||
"language": "GDScript",
|
||||
"path": "res://Objects/ScrollingObjects/ScrollParent.gd"
|
||||
}, {
|
||||
"base": "ScrollingObject2D",
|
||||
"class": "ScrollingArea",
|
||||
"language": "GDScript",
|
||||
"path": "res://ScrollingArea.gd"
|
||||
}, {
|
||||
"base": "ExtendedKinematicBody2D",
|
||||
"class": "ScrollingBlock",
|
||||
"language": "GDScript",
|
||||
"path": "res://Scripts/Obstacles/ScrollingBlock.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"Buzzsaw": "",
|
||||
"Conductor": "",
|
||||
"ConveyorBelt": "",
|
||||
"ExtendedKinematicBody2D": "",
|
||||
"ConveyorScrollParent": "",
|
||||
"Player": "",
|
||||
"Press": "",
|
||||
"ScrollingArea": "",
|
||||
"ScrollingBlock": ""
|
||||
"ScrollParent": "",
|
||||
"ScrollingArea": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="ld47"
|
||||
run/main_scene="res://Scenes/Main.tscn"
|
||||
run/main_scene="res://Objects/SpecialObjects/Main.tscn"
|
||||
|
||||
[display]
|
||||
|
||||
|
|
Loading…
Reference in a new issue