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# Changelog
## v1.2.0
- Introduced invincibility cheat (which went lost for a long time somewhere in the branches of the repository)
- Improved menu
- Removed unobtainable loops
## v1.1.0
- Fix RNG not working on HTML5 (Firefox)
- Remove one block to stop players from getting stuck
- Fix button not toggling itself correctly
## v1.0.0
Initial release.

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# Attribution
## Inspired by
> ![](/Resources/loopsmeme.jpg)
## Godot Engine
[MIT License](https://github.com/godotengine/godot/blob/master/LICENSE.txt)
## Music
> "RetroFuture Clean", "Robobozo"
> Kevin MacLeod (incompetech.com)
> Licensed under Creative Commons: By Attribution 3.0
> http://creativecommons.org/licenses/by/3.0/

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# Looping for Lööps
<div align="center">
_A fruity looping platformer_
![](.media/icon-128x128_round.png)
## Ludum Dare 47: Jam Entry
# Looping for lööps
[![](https://img.shields.io/badge/overall-3.4-yellowgreen)
![](https://img.shields.io/badge/fun-3.4-yellowgreen)
![](https://img.shields.io/badge/innovation-3.1-yellowgreen)
![](https://img.shields.io/badge/theme-3.1-yellowgreen)
![](https://img.shields.io/badge/graphics-3.5-yellowgreen)
![](https://img.shields.io/badge/humor-3.4-yellowgreen)
![](https://img.shields.io/badge/mood-3.3-yellowgreen)](https://ldjam.com/events/ludum-dare/47/$216472)
A fruit-lööping platformer
![](/Sprites/clock.png)
</div>
## About
## Links
Loopy the cat wandered to a fruity loops factory, and there he ate so much that he got stuck in a giant fruit loop!
Now he wants to go back home, but the exit is on a looping conveyor belt with buttons, pistons, lasers, and buzzsaws!
_(Why are there death traps in a factory?)_
Complete **platforming challenges** to collect **loops**, and get to the exit with the most loops possible!
![](/Sprites/saw.png)
## Controls
- **A** / **←** - Move left
- **D** / **→** - Move right
- **W** / **↑** - Jump
- **Hold W** / **Hold ↑** - Jump higher!
- **LMB** _(Left Mouse Button)_ - Activate buttons to trigger something
### Developer Cheats
- **F9** - Invincibility
> Don't use these, the game **WILL** break!
- **F6** - Slow down the conveyor belt
- **F7** - Speed up the conveyor belt
[![Ludum Dare 47 Jam](https://img.shields.io/badge/ludum_dare_47-jam-%23EE5533)](https://ldjam.com/events/ludum-dare/47/$216472)
[![Published on Itch.io](https://img.shields.io/badge/itch.io-published-%2390ce59)](https://steffo.itch.io/looping-for-loops)
## Screenshots
![](/Resources/screenshot1.png)
![](/Resources/screenshot2.png)
## License info
### Godot Engine
[MIT License](https://github.com/godotengine/godot/blob/master/LICENSE.txt)
### Music
> "RetroFuture Clean", "Robobozo"
> Kevin MacLeod (incompetech.com)
> Licensed under Creative Commons: By Attribution 3.0
> http://creativecommons.org/licenses/by/3.0/
## Inspired by
> ![](/Resources/loopsmeme.jpg)
## Changelog
### v1.2.0
- Introduced invincibility cheat (which went lost for a long time somewhere in the branches of the repository)
- Improved menu
- Removed unobtainable loops
### v1.1.0
- Fix RNG not working on HTML5 (Firefox)
- Remove one block to stop players from getting stuck
- Fix button not toggling itself correctly