mirror of
https://github.com/Steffo99/looping-for-loops.git
synced 2024-11-21 15:44:24 +00:00
❇️ Add loop clock
This commit is contained in:
parent
9b4c0d39f2
commit
f5161186c7
4 changed files with 88 additions and 18 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Objects/SpecialObjects/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Objects/SpecialObjects/Conductor.tscn" type="PackedScene" id=2]
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@ -9,6 +9,7 @@
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[ext_resource path="res://Objects/ScrollingObjects/Loop.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButton.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButtonChain.tscn" type="PackedScene" id=9]
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[ext_resource path="res://Objects/SpecialObjects/Clock.tscn" type="PackedScene" id=10]
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[ext_resource path="res://Objects/ScrollingObjects/Laser.tscn" type="PackedScene" id=11]
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[node name="Main" type="Node2D"]
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@ -30,55 +31,55 @@ position = Vector2( 640, 700 )
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position = Vector2( 360, 640 )
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[node name="ScrollingBlock" parent="." instance=ExtResource( 6 )]
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position = Vector2( 1040, 480 )
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position = Vector2( 660, 480 )
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[node name="ScrollingBlock2" parent="." instance=ExtResource( 6 )]
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position = Vector2( 1080, 480 )
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position = Vector2( 700, 480 )
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[node name="ScrollingBlock3" parent="." instance=ExtResource( 6 )]
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position = Vector2( 920, 480 )
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position = Vector2( 540, 480 )
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[node name="ScrollingBlock4" parent="." instance=ExtResource( 6 )]
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position = Vector2( 1000, 480 )
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position = Vector2( 620, 480 )
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[node name="ScrollingBlock5" parent="." instance=ExtResource( 6 )]
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position = Vector2( 1120, 480 )
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position = Vector2( 740, 480 )
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[node name="ScrollingBlock6" parent="." instance=ExtResource( 6 )]
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position = Vector2( 960, 480 )
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position = Vector2( 580, 480 )
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[node name="Loop" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1200, 580 )
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position = Vector2( 520, 560 )
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[node name="Loop2" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1260, 580 )
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position = Vector2( 580, 560 )
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[node name="Loop3" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1320, 580 )
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position = Vector2( 640, 560 )
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[node name="Loop4" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1380, 580 )
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position = Vector2( 700, 560 )
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[node name="Loop5" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1440, 580 )
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position = Vector2( 760, 560 )
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[node name="Loop6" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1200, 640 )
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position = Vector2( 520, 620 )
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[node name="Loop7" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1260, 640 )
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position = Vector2( 580, 620 )
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[node name="Loop8" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1320, 640 )
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position = Vector2( 640, 620 )
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[node name="Loop9" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1380, 640 )
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position = Vector2( 700, 620 )
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[node name="Loop10" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1440, 640 )
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position = Vector2( 760, 620 )
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[node name="GameButtonChain" parent="." instance=ExtResource( 9 )]
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position = Vector2( 1160, 480 )
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position = Vector2( 860, 660 )
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[node name="GameButton" parent="GameButtonChain" instance=ExtResource( 8 )]
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@ -94,4 +95,7 @@ color = Color( 0.956863, 0.196078, 0.0941176, 1 )
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[node name="Laser2" parent="." instance=ExtResource( 11 )]
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position = Vector2( 640, 300 )
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[node name="Clock" parent="." instance=ExtResource( 10 )]
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position = Vector2( 40, 40 )
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[connection signal="clicked" from="GameButtonChain/GameButton4" to="Laser2" method="deactivate"]
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22
Objects/SpecialObjects/Clock.gd
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22
Objects/SpecialObjects/Clock.gd
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@ -0,0 +1,22 @@
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extends Node2D
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class_name Clock
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var conveyor_belt: ConveyorBelt = null
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var wrapper: Wrapper = null
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var current_position: float = 0
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func _ready():
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conveyor_belt = get_tree().current_scene.get_node("ConveyorBelt")
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wrapper = get_tree().current_scene.get_node("Wrapper")
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_on_ConveyorBelt_cb_speed_changed(0, conveyor_belt.cb_speed)
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conveyor_belt.connect("cb_speed_changed", self, "_on_ConveyorBelt_cb_speed_changed")
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func _physics_process(delta):
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current_position += delta * conveyor_belt.cb_speed
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$Hand.rotation = int(current_position) % int(wrapper.total_length) / wrapper.total_length * TAU
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func _on_ConveyorBelt_cb_speed_changed(old, new):
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$AnimationPlayer.playback_speed = new / 400
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$AnimationPlayer.play("SpinCCW")
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37
Objects/SpecialObjects/Clock.tscn
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37
Objects/SpecialObjects/Clock.tscn
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@ -0,0 +1,37 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Sprites/clock.png" type="Texture" id=1]
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[ext_resource path="res://Objects/SpecialObjects/Clock.gd" type="Script" id=2]
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[ext_resource path="res://Sprites/clock_lancetta.png" type="Texture" id=3]
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[sub_resource type="Animation" id=1]
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resource_name = "SpinCCW"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ 0.0, -360.0 ]
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}
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[node name="Clock" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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rotation = -3.50922
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texture = ExtResource( 1 )
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[node name="Hand" type="Sprite" parent="."]
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rotation = -6.28319
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texture = ExtResource( 3 )
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centered = false
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offset = Vector2( -5, -40 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/SpinCCW = SubResource( 1 )
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@ -19,6 +19,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.gd"
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}, {
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"base": "Node2D",
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"class": "Clock",
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"language": "GDScript",
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"path": "res://Objects/SpecialObjects/Clock.gd"
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}, {
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"base": "Node",
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"class": "Conductor",
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"language": "GDScript",
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@ -87,6 +92,7 @@ _global_script_classes=[ {
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_global_script_class_icons={
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"Buzzsaw": "",
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"CBSpeedChangeButton": "",
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"Clock": "",
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"Conductor": "",
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"ConveyorBelt": "",
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"ConveyorScrollParent": "",
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@ -106,6 +112,7 @@ _global_script_class_icons={
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config/name="ld47"
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run/main_scene="res://Objects/Menu.tscn"
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config/icon="res://Sprites/clock.png"
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[display]
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