; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node", "class": "Conductor", "language": "GDScript", "path": "res://Scripts/Conductor.gd" }, { "base": "StaticBody2D", "class": "ConveyorBelt", "language": "GDScript", "path": "res://Scripts/ConveyorBelt.gd" }, { "base": "KinematicBody2D", "class": "ExtendedKinematicBody2D", "language": "GDScript", "path": "res://Scripts/ExtendedKinematicBody2D.gd" }, { "base": "ExtendedKinematicBody2D", "class": "Player", "language": "GDScript", "path": "res://Scripts/Player.gd" }, { "base": "StaticBody2D", "class": "Press", "language": "GDScript", "path": "res://Scripts/Obstacles/Press.gd" }, { "base": "ExtendedKinematicBody2D", "class": "ScrollingBlock", "language": "GDScript", "path": "res://Scripts/Obstacles/ScrollingBlock.gd" } ] _global_script_class_icons={ "Conductor": "", "ConveyorBelt": "", "ExtendedKinematicBody2D": "", "Player": "", "Press": "", "ScrollingBlock": "" } [application] config/name="ld47" run/main_scene="res://Scenes/Main.tscn" [display] window/size/width=1280 window/size/height=720 window/size/resizable=false [input] plr_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } plr_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } plr_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_render/layer_1="Default" 2d_physics/layer_1="Default" 2d_physics/layer_2="Player" 2d_physics/layer_3="Conveyor Belt" 2d_physics/layer_4="Obstacles" 2d_physics/layer_5="Screen Walls" [rendering] quality/driver/driver_name="GLES2" vram_compression/import_etc=true vram_compression/import_etc2=false