; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Area2D", "class": "Buzzsaw", "language": "GDScript", "path": "res://Objects/ScrollingObjects/Buzzsaw.gd" }, { "base": "GameButton", "class": "CBSpeedChangeButton", "language": "GDScript", "path": "res://Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.gd" }, { "base": "Node2D", "class": "Clock", "language": "GDScript", "path": "res://Objects/SpecialObjects/Clock.gd" }, { "base": "Node", "class": "Conductor", "language": "GDScript", "path": "res://Objects/SpecialObjects/Conductor.gd" }, { "base": "StaticBody2D", "class": "ConveyorBelt", "language": "GDScript", "path": "res://Objects/ConveyorBelt/ConveyorBelt.gd" }, { "base": "ScrollParent", "class": "ConveyorScrollParent", "language": "GDScript", "path": "res://Objects/ScrollingObjects/Utilities/ConveyorScrollParent.gd" }, { "base": "Node2D", "class": "GameButton", "language": "GDScript", "path": "res://Objects/ScrollingObjects/Buttons/GameButton.gd" }, { "base": "Node2D", "class": "GameButtonChain", "language": "GDScript", "path": "res://Objects/ScrollingObjects/Buttons/GameButtonChain.gd" }, { "base": "KinematicBody2D", "class": "GhostBlock", "language": "GDScript", "path": "res://Objects/ScrollingObjects/Ghosts/GhostBlock.gd" }, { "base": "Node2D", "class": "GhostGroup", "language": "GDScript", "path": "res://Objects/ScrollingObjects/Ghosts/GhostGroup.gd" }, { "base": "Node2D", "class": "Laser", "language": "GDScript", "path": "res://Objects/Laser.gd" }, { "base": "Area2D", "class": "Loop", "language": "GDScript", "path": "res://Objects/ScrollingObjects/Loop.gd" }, { "base": "Panel", "class": "LoopCountPanel", "language": "GDScript", "path": "res://Objects/SpecialObjects/UI/LoopCountPanel.gd" }, { "base": "Control", "class": "Menu", "language": "GDScript", "path": "res://Objects/Menu.gd" }, { "base": "KinematicBody2D", "class": "Player", "language": "GDScript", "path": "res://Objects/SpecialObjects/Player.gd" }, { "base": "KinematicBody2D", "class": "Press", "language": "GDScript", "path": "res://Objects/ScrollingObjects/Press.gd" }, { "base": "CollisionShape2D", "class": "RecreatingRectangleShape", "language": "GDScript", "path": "res://Objects/ScrollingObjects/RecreatingRectangleShape.gd" }, { "base": "Node", "class": "ScrollParent", "language": "GDScript", "path": "res://Objects/ScrollingObjects/Utilities/ScrollParent.gd" }, { "base": "Node2D", "class": "WrapParent", "language": "GDScript", "path": "res://Objects/ScrollingObjects/Utilities/WrapParent.gd" }, { "base": "Node2D", "class": "Wrapper", "language": "GDScript", "path": "res://Objects/SpecialObjects/Wrapper.gd" } ] _global_script_class_icons={ "Buzzsaw": "", "CBSpeedChangeButton": "", "Clock": "", "Conductor": "", "ConveyorBelt": "", "ConveyorScrollParent": "", "GameButton": "", "GameButtonChain": "", "GhostBlock": "", "GhostGroup": "", "Laser": "", "Loop": "", "LoopCountPanel": "", "Menu": "", "Player": "", "Press": "", "RecreatingRectangleShape": "", "ScrollParent": "", "WrapParent": "", "Wrapper": "" } [application] config/name="Looping for Lööps" run/main_scene="res://Objects/Menu.tscn" config/icon="res://Sprites/clock.png" [autoload] GLOBAL="*res://Objects/GLOBAL.tscn" [debug] settings/stdout/print_fps=true [display] window/size/width=1280 window/size/height=720 window/size/resizable=false [input] plr_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } plr_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } plr_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } cheat_faster={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777250,"unicode":0,"echo":false,"script":null) ] } cheat_slower={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777249,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_render/layer_1="Default" 2d_physics/layer_1="Default" 2d_physics/layer_2="Player" 2d_physics/layer_3="Conveyor Belt" 2d_physics/layer_4="Obstacles" 2d_physics/layer_5="Screen Walls" 2d_physics/layer_6="Lööps" 2d_physics/layer_7="Win Door" [rendering] quality/driver/driver_name="GLES2" vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_clear_color=Color( 0.101961, 0.0627451, 0.027451, 1 )