[gd_scene load_steps=6 format=2] [ext_resource path="res://Sprites/laser_gun.png" type="Texture" id=1] [ext_resource path="res://Objects/Laser.gd" type="Script" id=2] [ext_resource path="res://Sprites/laser_beam_end.png" type="Texture" id=3] [ext_resource path="res://Sprites/laser_beam_continuous.png" type="Texture" id=4] [ext_resource path="res://Objects/ScrollingObjects/Utilities/RecreatingRectangleShape.tscn" type="PackedScene" id=5] [node name="Laser" type="Node2D"] script = ExtResource( 2 ) [node name="Beam" type="Area2D" parent="."] [node name="Raycast" type="RayCast2D" parent="Beam"] visible = false enabled = true cast_to = Vector2( 0, 720 ) collision_mask = 29 [node name="Continuous" type="Sprite" parent="Beam"] position = Vector2( -20, 0 ) scale = Vector2( 1, 0.5 ) texture = ExtResource( 4 ) centered = false [node name="End" type="Sprite" parent="Beam"] position = Vector2( 0, 20 ) texture = ExtResource( 3 ) [node name="Upper" type="Sprite" parent="Beam"] position = Vector2( -20, -20 ) scale = Vector2( 1, 0.5 ) texture = ExtResource( 4 ) centered = false [node name="RecreatingRectangleShape" parent="Beam" instance=ExtResource( 5 )] [node name="Gun" type="Node2D" parent="."] [node name="Sprite" type="Sprite" parent="Gun"] position = Vector2( 0, -40 ) texture = ExtResource( 1 )