[gd_scene load_steps=2 format=2] [sub_resource type="GDScript" id=1] script/source = "extends Node var loops_collected # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass " [node name="GameStats" type="Node"] script = SubResource( 1 )