[gd_scene load_steps=3 format=2] [ext_resource path="res://Sprites/placeholder_cat.jpg" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 22.5, 22.5 ) [node name="Player" type="KinematicBody2D"] collision_layer = 2 [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 0.25, 0.25 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 )