extends StaticBody2D class_name ConveyorBelt # Speed (and direction) of the conveyor belt export(float) var cb_speed: float = 100 setget set_cb_speed, get_cb_speed export(bool) var randomize_gear_starting_position: bool = false signal cb_speed_changed(old, new) func _ready(): set_cb_speed(cb_speed) func set_cb_speed(value): var old = cb_speed cb_speed = value emit_signal("cb_speed_changed", old, value) func get_cb_speed(): return cb_speed func get_relative_cb_speed(other_pos: Vector2): var relative_position = other_pos - position var speed_sign = sign(relative_position.dot(Vector2.UP.rotated(rotation))) return speed_sign * cb_speed func _process(delta): if Input.is_action_just_pressed("cheat_slower"): set_cb_speed(cb_speed - 50) if Input.is_action_just_pressed("cheat_faster"): set_cb_speed(cb_speed + 50)