extends KinematicBody2D class_name Press export(int, 0, 47) var subbeat_offset = 0 var root_node: Node = null var conductor: Conductor = null func _enter_tree(): root_node = get_tree().current_scene conductor = root_node.get_node("Conductor") func _ready(): $CollisionShape2D.shape = RectangleShape2D.new() $CollisionShape2D.shape.extents = Vector2(80, 76.5) $Bottom/StompArea/CollisionShape2D.shape = RectangleShape2D.new() $Bottom/StompArea/CollisionShape2D.shape.extents = Vector2(78, 4) conductor.connect("subbeat", self, "_subbeat") func _subbeat(subbeat_num): if (subbeat_num - subbeat_offset) % 48 == 0: $AnimationPlayer.play("Stomp") elif (subbeat_num - subbeat_offset) % 48 == 24: $AnimationPlayer.play_backwards("Stomp") func _on_StompArea_body_entered(body): body.die()