[gd_scene load_steps=5 format=2] [ext_resource path="res://Sprites/clock.png" type="Texture" id=1] [ext_resource path="res://Objects/SpecialObjects/Clock.gd" type="Script" id=2] [ext_resource path="res://Sprites/clock_lancetta.png" type="Texture" id=3] [sub_resource type="Animation" id=1] resource_name = "SpinCCW" loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, -360.0 ] } [node name="Clock" type="Node2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] rotation = -3.50922 texture = ExtResource( 1 ) [node name="Hand" type="Sprite" parent="."] rotation = -6.28319 texture = ExtResource( 3 ) centered = false offset = Vector2( -5, -40 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/SpinCCW = SubResource( 1 )