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looping-for-loops/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Area2D",
"class": "Buzzsaw",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Buzzsaw.gd"
}, {
"base": "GameButton",
"class": "CBSpeedChangeButton",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.gd"
}, {
"base": "Node2D",
"class": "Clock",
"language": "GDScript",
"path": "res://Objects/SpecialObjects/Clock.gd"
}, {
"base": "Node",
"class": "Conductor",
"language": "GDScript",
"path": "res://Objects/SpecialObjects/Conductor.gd"
}, {
"base": "StaticBody2D",
"class": "ConveyorBelt",
"language": "GDScript",
"path": "res://Objects/ConveyorBelt/ConveyorBelt.gd"
}, {
"base": "ScrollParent",
"class": "ConveyorScrollParent",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Utilities/ConveyorScrollParent.gd"
}, {
"base": "Node2D",
"class": "GameButton",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Buttons/GameButton.gd"
}, {
"base": "Node2D",
"class": "GameButtonChain",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Buttons/GameButtonChain.gd"
}, {
"base": "KinematicBody2D",
"class": "GhostBlock",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Ghosts/GhostBlock.gd"
}, {
"base": "Node2D",
"class": "GhostGroup",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Ghosts/GhostGroup.gd"
}, {
"base": "Node2D",
"class": "Laser",
"language": "GDScript",
"path": "res://Objects/Laser.gd"
}, {
"base": "Area2D",
"class": "Loop",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Loop.gd"
}, {
"base": "Panel",
"class": "LoopCountPanel",
"language": "GDScript",
"path": "res://Objects/SpecialObjects/UI/LoopCountPanel.gd"
}, {
"base": "Control",
"class": "Menu",
"language": "GDScript",
"path": "res://Objects/Menu.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://Objects/SpecialObjects/Player.gd"
}, {
"base": "KinematicBody2D",
"class": "Press",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Press.gd"
}, {
"base": "CollisionShape2D",
"class": "RecreatingRectangleShape",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/RecreatingRectangleShape.gd"
}, {
"base": "Node",
"class": "ScrollParent",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Utilities/ScrollParent.gd"
}, {
"base": "Node2D",
"class": "WrapParent",
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Utilities/WrapParent.gd"
}, {
"base": "Node2D",
"class": "Wrapper",
"language": "GDScript",
"path": "res://Objects/SpecialObjects/Wrapper.gd"
} ]
_global_script_class_icons={
"Buzzsaw": "",
"CBSpeedChangeButton": "",
"Clock": "",
"Conductor": "",
"ConveyorBelt": "",
"ConveyorScrollParent": "",
"GameButton": "",
"GameButtonChain": "",
"GhostBlock": "",
"GhostGroup": "",
"Laser": "",
"Loop": "",
"LoopCountPanel": "",
"Menu": "",
"Player": "",
"Press": "",
"RecreatingRectangleShape": "",
"ScrollParent": "",
"WrapParent": "",
"Wrapper": ""
}
[application]
config/name="Looping for Lööps"
run/main_scene="res://Objects/Menu.tscn"
boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
config/icon="res://Sprites/clock.png"
[autoload]
GLOBAL="*res://Objects/GLOBAL.tscn"
[debug]
settings/stdout/print_fps=true
[display]
window/size/width=1280
window/size/height=720
window/size/resizable=false
[input]
plr_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
plr_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
plr_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
cheat_faster={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777250,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
cheat_slower={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777249,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
cheat_invincible={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777252,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="Default"
2d_physics/layer_1="Default"
2d_physics/layer_2="Player"
2d_physics/layer_3="Conveyor Belt"
2d_physics/layer_4="Obstacles"
2d_physics/layer_5="Screen Walls"
2d_physics/layer_6="Lööps"
2d_physics/layer_7="Win Door"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0.101961, 0.0627451, 0.027451, 1 )