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looping-for-loops/Objects/Laser.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Sprites/laser_gun.png" type="Texture" id=1]
[ext_resource path="res://Objects/Laser.gd" type="Script" id=2]
[ext_resource path="res://Sprites/laser_beam_end.png" type="Texture" id=3]
[ext_resource path="res://Sprites/laser_beam_continuous.png" type="Texture" id=4]
[ext_resource path="res://Objects/ScrollingObjects/Utilities/RecreatingRectangleShape.tscn" type="PackedScene" id=5]
[node name="Laser" type="Node2D"]
script = ExtResource( 2 )
[node name="Beam" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 2
[node name="Raycast" type="RayCast2D" parent="Beam"]
visible = false
enabled = true
cast_to = Vector2( 0, 720 )
collision_mask = 29
[node name="Continuous" type="Sprite" parent="Beam"]
position = Vector2( -20, 0 )
scale = Vector2( 1, 0.5 )
texture = ExtResource( 4 )
centered = false
[node name="End" type="Sprite" parent="Beam"]
position = Vector2( 0, 20 )
texture = ExtResource( 3 )
[node name="Upper" type="Sprite" parent="Beam"]
position = Vector2( -20, -20 )
scale = Vector2( 1, 0.5 )
texture = ExtResource( 4 )
centered = false
[node name="RecreatingRectangleShape" parent="Beam" instance=ExtResource( 5 )]
[node name="Gun" type="Node2D" parent="."]
[node name="Sprite" type="Sprite" parent="Gun"]
position = Vector2( 0, -40 )
texture = ExtResource( 1 )
[connection signal="body_entered" from="Beam" to="." method="_on_Beam_body_entered"]