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looping-for-loops/Objects/ScrollingObjects/Buttons/GameButton.gd

32 lines
689 B
GDScript

extends Node2D
class_name GameButton
export(Color, RGB) var color: Color = Color.white setget set_color
export(Texture) var active_sprite: Texture = null
export(Texture) var pressed_sprite: Texture = null
export(bool) var is_active: bool = true setget set_active
signal clicked
func _ready():
set_color(color)
set_active(is_active)
func set_color(value):
color = value
$Sprite.modulate = value
func set_active(value):
is_active = value
if value:
$Sprite.texture = active_sprite
else:
$Sprite.texture = pressed_sprite
func _on_GameButton_input_event(viewport: Viewport, event: InputEvent, shape_idx: int):
if is_active and event.is_pressed():
emit_signal("clicked")