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13 lines
297 B
GDScript
13 lines
297 B
GDScript
extends Node2D
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class_name GameButtonChain
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func _ready():
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var children: Array = get_children()
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for i in len(children):
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if i == 0:
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children[i].set_active(true)
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else:
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children[i].set_active(false)
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if i < len(children) - 1:
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children[i].connect("clicked", children[i+1], "activate")
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