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29 lines
587 B
GDScript
29 lines
587 B
GDScript
extends Node2D
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class_name GhostBlock
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var active_sprite: Texture = preload("res://Sprites/ghost_block_active.png")
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var inactive_sprite: Texture = preload("res://Sprites/ghost_block_inactive.png")
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export(bool) var is_active: bool = true setget set_active
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func _ready():
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set_active(is_active)
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func set_active(value):
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is_active = value
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$CollisionShape2D.disabled = not value
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if value:
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$Sprite.texture = active_sprite
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else:
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$Sprite.texture = inactive_sprite
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func activate():
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set_active(true)
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func deactivate():
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set_active(false)
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func toggle():
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set_active(not is_active)
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