mirror of
https://github.com/Steffo99/looping-for-loops.git
synced 2024-11-24 09:04:21 +00:00
89 lines
2.6 KiB
Text
89 lines
2.6 KiB
Text
[gd_scene load_steps=10 format=2]
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[ext_resource path="res://Sprites/Gatto/Donut.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://Objects/SpecialObjects/Player.gd" type="Script" id=2]
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[ext_resource path="res://Sprites/Gatto/Body.tres" type="SpriteFrames" id=3]
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[ext_resource path="res://Sprites/Gatto/Legs.tres" type="SpriteFrames" id=4]
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[ext_resource path="res://Sprites/white.png" type="Texture" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 19, 19 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 17, 17 )
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[sub_resource type="Animation" id=3]
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resource_name = "FadeToBlack"
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "FadeToWhite"
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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[node name="Player" type="KinematicBody2D"]
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z_index = 1
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collision_layer = 2
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collision_mask = 2147483677
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script = ExtResource( 2 )
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jump_speed = 496.0
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[node name="Body" type="AnimatedSprite" parent="."]
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frames = ExtResource( 3 )
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animation = "neutral"
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playing = true
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[node name="Donut" type="AnimatedSprite" parent="."]
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z_index = 1
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frames = ExtResource( 1 )
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animation = "neutral"
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playing = true
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[node name="Legs" type="AnimatedSprite" parent="."]
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z_index = 2
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frames = ExtResource( 4 )
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animation = "neutral"
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playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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input_pickable = false
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collision_layer = 2
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collision_mask = 29
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 2 )
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[node name="FadeTo" type="Sprite" parent="."]
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modulate = Color( 0, 0, 0, 0 )
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z_index = 4096
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texture = ExtResource( 5 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="FadeTo"]
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anims/FadeToBlack = SubResource( 3 )
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anims/FadeToWhite = SubResource( 4 )
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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[connection signal="animation_finished" from="FadeTo/AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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