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14 lines
306 B
GDScript
14 lines
306 B
GDScript
extends GameButton
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class_name CBSpeedChangeButton
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export(float) var change: float = -30
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var conveyor_belt: ConveyorBelt = null
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func _ready():
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conveyor_belt = get_tree().current_scene.get_node("ConveyorBelt")
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func _on_GameButton_clicked():
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._on_GameButton_clicked()
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conveyor_belt.cb_speed += change
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