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looping-for-loops/Objects/ScrollingObjects/Loop.gd

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522 B
GDScript

extends Area2D
class_name Loop
var rng = RandomNumberGenerator.new()
signal picked_up
func _ready():
rng.randomize()
$Sprite.self_modulate = Color.from_hsv(rng.randf_range(0.0, 1.0), 0.4, 1)
func _on_Loop_body_entered(body):
emit_signal("picked_up")
body.loops_collected += 1
body.get_node("Donut").self_modulate = $Sprite.self_modulate
body.emit_signal("loop_collected", body.loops_collected)
$AnimationPlayer.play("pop fade out")
func _on_AnimationPlayer_animation_finished(anim_name):
queue_free()