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31 lines
557 B
GDScript
31 lines
557 B
GDScript
extends KinematicBody2D
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class_name GhostBlock
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export(bool) var is_active: bool = true setget set_active
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func _ready():
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set_active_no_anim(is_active)
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func set_active_no_anim(value):
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$CollisionShape2D.disabled = not value
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is_active = value
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func set_active(value):
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if not is_active and value:
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$AnimationPlayer.play("Appear")
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elif is_active and not value:
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$AnimationPlayer.play_backwards("Appear")
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set_active_no_anim(value)
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func activate():
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set_active(true)
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func deactivate():
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set_active(false)
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func toggle():
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set_active(not is_active)
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