1
Fork 0
mirror of https://github.com/Steffo99/looping-for-loops.git synced 2024-11-23 00:24:22 +00:00
looping-for-loops/Objects/ScrollingObjects/Buttons/GameButton.tscn

32 lines
1.2 KiB
Text

[gd_scene load_steps=6 format=2]
[ext_resource path="res://Sprites/button.png" type="Texture" id=1]
[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButton.gd" type="Script" id=2]
[ext_resource path="res://Objects/ScrollingObjects/Utilities/ConveyorScrollParent.tscn" type="PackedScene" id=3]
[ext_resource path="res://Objects/ScrollingObjects/Utilities/WrapParent.tscn" type="PackedScene" id=4]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 20, 20 )
[node name="GameButton" type="Area2D"]
collision_layer = 8
collision_mask = 2147483648
script = ExtResource( 2 )
[node name="KinematicBody2D" type="KinematicBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="KinematicBody2D"]
shape = SubResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="ConveyorScrollParent" parent="." instance=ExtResource( 3 )]
[node name="WrapParent" parent="." instance=ExtResource( 4 )]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Icon" type="Sprite" parent="."]
[connection signal="input_event" from="." to="." method="_on_GameButton_input_event"]