mirror of
https://github.com/Steffo99/looping-for-loops.git
synced 2024-11-22 08:04:23 +00:00
102 lines
2.9 KiB
Text
102 lines
2.9 KiB
Text
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Sprites/press_bottom.png" type="Texture" id=1]
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[ext_resource path="res://Scripts/Obstacles/Press.gd" type="Script" id=2]
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[ext_resource path="res://Sprites/press_pipes.png" type="Texture" id=3]
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[sub_resource type="Animation" id=3]
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resource_name = "Stomp"
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Bottom:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( 40, -0.25, 0, 0.25, 0, 567, 0, -303.5, 0.25, 0 ),
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"times": PoolRealArray( 0, 1 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Pipes:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 1, -0.25, 0, 0.25, 0, 14.2, 0, -7.1, 0.25, 0 ),
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"times": PoolRealArray( 0, 1 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("CollisionShape2D:shape:extents:y")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 76.5, -0.25, 0, 0.25, 0, 340, 0, -170, 0.25, 0 ),
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"times": PoolRealArray( 0, 1 )
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}
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tracks/3/type = "bezier"
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tracks/3/path = NodePath("CollisionShape2D:position:y")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"points": PoolRealArray( 76.5, -0.25, 0, 0.25, 0, 340, 0, -170, 0.25, 0 ),
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"times": PoolRealArray( 0, 1 )
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("Bottom/StompArea/CollisionShape2D:disabled")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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[sub_resource type="RectangleShape2D" id=4]
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extents = Vector2( 78, 4 )
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 80, 76.5 )
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[node name="Press" type="StaticBody2D"]
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script = ExtResource( 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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playback_process_mode = 0
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playback_speed = 3.5
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anims/Stomp = SubResource( 3 )
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[node name="Pipes" type="Node2D" parent="."]
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[node name="Sprite" type="Sprite" parent="Pipes"]
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texture = ExtResource( 3 )
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offset = Vector2( 0, 20 )
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[node name="Bottom" type="Node2D" parent="."]
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position = Vector2( 0, 40 )
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[node name="Sprite" type="Sprite" parent="Bottom"]
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texture = ExtResource( 1 )
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offset = Vector2( 0, 56.5 )
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[node name="StompArea" type="Area2D" parent="Bottom"]
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position = Vector2( 0, -40 )
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collision_layer = 8
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Bottom/StompArea"]
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position = Vector2( 0, 157 )
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shape = SubResource( 4 )
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disabled = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, 76.5 )
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shape = SubResource( 5 )
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[connection signal="body_entered" from="Bottom/StompArea" to="." method="_on_StompArea_body_entered"]
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