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looping-for-loops/Objects/ScrollingObjects/Ghosts/GhostBlock.gd

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566 B
GDScript

extends Node2D
class_name GhostBlock
var active_sprite: Texture = preload("res://Sprites/block_ON.png")
var inactive_sprite: Texture = preload("res://Sprites/block_OFF.png")
export(bool) var is_active: bool = true setget set_active
func _ready():
set_active(is_active)
func set_active(value):
is_active = value
$CollisionShape2D.disabled = not value
if value:
$Sprite.texture = active_sprite
else:
$Sprite.texture = inactive_sprite
func activate():
set_active(true)
func deactivate():
set_active(false)
func toggle():
set_active(not is_active)