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looping-for-loops/Scripts/Obstacles/ScrollingBlock.gd

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GDScript

extends ExtendedKinematicBody2D
class_name ScrollingBlock
export(Vector2) var scroll_velocity: Vector2 = Vector2(-10, 0)
func _physics_process(delta):
# FIXME: This doesn't really work... Any other things we could try?
var collision = move_and_collide(scroll_velocity * delta)
if collision:
print(collision)