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12 lines
317 B
GDScript
12 lines
317 B
GDScript
extends ExtendedKinematicBody2D
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class_name ScrollingBlock
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export(Vector2) var scroll_velocity: Vector2 = Vector2(-10, 0)
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func _physics_process(delta):
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# FIXME: This doesn't really work... Any other things we could try?
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var collision = move_and_collide(scroll_velocity * delta)
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if collision:
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print(collision)
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