mirror of
https://github.com/Steffo99/looping-for-loops.git
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203 lines
6.2 KiB
Text
203 lines
6.2 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Area2D",
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"class": "Buzzsaw",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Buzzsaw.gd"
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}, {
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"base": "GameButton",
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"class": "CBSpeedChangeButton",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.gd"
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}, {
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"base": "Node2D",
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"class": "Clock",
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"language": "GDScript",
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"path": "res://Objects/SpecialObjects/Clock.gd"
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}, {
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"base": "Node",
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"class": "Conductor",
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"language": "GDScript",
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"path": "res://Objects/SpecialObjects/Conductor.gd"
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}, {
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"base": "StaticBody2D",
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"class": "ConveyorBelt",
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"language": "GDScript",
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"path": "res://Objects/ConveyorBelt/ConveyorBelt.gd"
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}, {
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"base": "ScrollParent",
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"class": "ConveyorScrollParent",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Utilities/ConveyorScrollParent.gd"
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}, {
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"base": "Node2D",
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"class": "GameButton",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Buttons/GameButton.gd"
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}, {
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"base": "Node2D",
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"class": "GameButtonChain",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Buttons/GameButtonChain.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "GhostBlock",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Ghosts/GhostBlock.gd"
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}, {
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"base": "Node2D",
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"class": "GhostGroup",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Ghosts/GhostGroup.gd"
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}, {
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"base": "Node2D",
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"class": "Laser",
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"language": "GDScript",
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"path": "res://Objects/Laser.gd"
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}, {
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"base": "Area2D",
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"class": "Loop",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Loop.gd"
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}, {
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"base": "Panel",
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"class": "LoopCountPanel",
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"language": "GDScript",
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"path": "res://Objects/SpecialObjects/UI/LoopCountPanel.gd"
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}, {
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"base": "Control",
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"class": "Menu",
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"language": "GDScript",
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"path": "res://Objects/Menu.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "Player",
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"language": "GDScript",
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"path": "res://Objects/SpecialObjects/Player.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "Press",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Press.gd"
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}, {
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"base": "CollisionShape2D",
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"class": "RecreatingRectangleShape",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/RecreatingRectangleShape.gd"
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}, {
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"base": "Node",
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"class": "ScrollParent",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Utilities/ScrollParent.gd"
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}, {
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"base": "Node2D",
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"class": "WrapParent",
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"language": "GDScript",
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"path": "res://Objects/ScrollingObjects/Utilities/WrapParent.gd"
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}, {
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"base": "Node2D",
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"class": "Wrapper",
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"language": "GDScript",
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"path": "res://Objects/SpecialObjects/Wrapper.gd"
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} ]
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_global_script_class_icons={
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"Buzzsaw": "",
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"CBSpeedChangeButton": "",
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"Clock": "",
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"Conductor": "",
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"ConveyorBelt": "",
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"ConveyorScrollParent": "",
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"GameButton": "",
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"GameButtonChain": "",
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"GhostBlock": "",
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"GhostGroup": "",
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"Laser": "",
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"Loop": "",
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"LoopCountPanel": "",
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"Menu": "",
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"Player": "",
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"Press": "",
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"RecreatingRectangleShape": "",
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"ScrollParent": "",
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"WrapParent": "",
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"Wrapper": ""
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}
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[application]
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config/name="Looping for Lööps"
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run/main_scene="res://Objects/Menu.tscn"
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config/icon="res://Sprites/clock.png"
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[autoload]
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GLOBAL="*res://Objects/GLOBAL.tscn"
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[debug]
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settings/stdout/print_fps=true
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[display]
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window/size/width=1280
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window/size/height=720
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window/size/resizable=false
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[input]
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plr_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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plr_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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plr_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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cheat_faster={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777250,"unicode":0,"echo":false,"script":null)
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]
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}
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cheat_slower={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777249,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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2d_render/layer_1="Default"
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2d_physics/layer_1="Default"
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2d_physics/layer_2="Player"
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2d_physics/layer_3="Conveyor Belt"
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2d_physics/layer_4="Obstacles"
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2d_physics/layer_5="Screen Walls"
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2d_physics/layer_6="Lööps"
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2d_physics/layer_7="Win Door"
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_clear_color=Color( 0.101961, 0.0627451, 0.027451, 1 )
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