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looping-for-loops/Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.gd

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306 B
GDScript

extends GameButton
class_name CBSpeedChangeButton
export(float) var change: float = -30
var conveyor_belt: ConveyorBelt = null
func _ready():
conveyor_belt = get_tree().current_scene.get_node("ConveyorBelt")
func _on_GameButton_clicked():
._on_GameButton_clicked()
conveyor_belt.cb_speed += change