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the-cold-night/src/entities/behaviours/BulletSpawn.gd

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GDScript3
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extends Position2D
# Items
onready var bullet = preload("res://src/entities/Bullet.tscn")
onready var spawner = get_node("/root/Game/PhaseOne/PhaseOneContainer/Player")
func _process(_delta):
if Input.is_action_just_pressed("shoot"):
_on_Click()
func _on_Click():
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var new_bullet = bullet.instance()
new_bullet.set_position(spawner.position)
var bullet_rotation = new_bullet.get_angle_to(get_global_mouse_position())
new_bullet.set_rotation(bullet_rotation)
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add_child(new_bullet)