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the-cold-night/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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_global_script_classes=[ {
"base": "Sprite",
"class": "Fire",
"language": "GDScript",
"path": "res://src/Fire.gd"
} ]
_global_script_class_icons={
"Fire": ""
}
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[application]
config/name="LD50"
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run/main_scene="res://src/Game.tscn"
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[display]
window/size/width=1280
window/size/height=720
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window/size/resizable=false
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[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://src/default_env.tres"