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Create basic enemy attracted to the fire

This commit is contained in:
Steffo 2022-04-02 22:05:02 +02:00
parent ea2422077a
commit 19f0f88807
Signed by: steffo
GPG key ID: 6965406171929D01
3 changed files with 49 additions and 1 deletions

18
src/entities/Enemy.tscn Normal file
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@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://src/mechanics/Black.png" type="Texture" id=1]
[ext_resource path="res://src/entities/behaviours/AttractedTo.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[node name="Enemy" type="KinematicBody2D"]
[node name="AttractedTo" type="Node" parent="."]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Shape" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

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@ -0,0 +1,26 @@
extends Node
export var movement_per_second: float = 32.0
onready var target: KinematicBody2D = get_parent()
# TODO: Use a better algorithm
onready var goal: StaticBody2D = get_parent().get_parent().get_node("Fire")
signal touching_goal
var goal_reached_triggered: bool = false
signal goal_reached
func _physics_process(_delta):
var direction: Vector2 = (goal.global_position - target.global_position).normalized()
var _motion: Vector2 = target.move_and_slide(direction * movement_per_second, Vector2.ZERO)
for slide_no in target.get_slide_count():
var slide = target.get_slide_collision(slide_no)
if slide.collider == goal:
emit_signal("touching_goal")
if not goal_reached_triggered:
emit_signal("goal_reached")
goal_reached_triggered = true

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@ -1,9 +1,10 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://src/mechanics/Background.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/mechanics/Darkness.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/entities/Fire.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/entities/Player.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/entities/Enemy.tscn" type="PackedScene" id=5]
[node name="Game" type="Node2D"]
@ -19,3 +20,6 @@ intensity = 1.0
[node name="Player" parent="." instance=ExtResource( 4 )]
position = Vector2( 500, 438 )
[node name="Enemy" parent="." instance=ExtResource( 5 )]
position = Vector2( 755, 508 )