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✏️ put sprites on ui

This commit is contained in:
Cookie-CHR 2022-04-04 12:43:04 +02:00
parent 157b907bd6
commit 241c0bc377

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=2]
[gd_scene load_steps=17 format=2]
[ext_resource path="res://src/mechanics/Background.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/mechanics/Darkness.tscn" type="PackedScene" id=2]
@ -6,8 +6,12 @@
[ext_resource path="res://src/entities/players/PhaseOnePlayer.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/mechanics/RNG.tscn" type="PackedScene" id=5]
[ext_resource path="res://src/levels/Game.gd" type="Script" id=6]
[ext_resource path="res://src/ui/UIBar.png" type="Texture" id=7]
[ext_resource path="res://src/ui/TheDarkNightUI.tscn" type="PackedScene" id=8]
[ext_resource path="res://src/ui/LifeBarFg.png" type="Texture" id=9]
[ext_resource path="res://src/ui/LifeBarBg.png" type="Texture" id=10]
[ext_resource path="res://src/levels/PhaseOneMusic.gd" type="Script" id=11]
[ext_resource path="res://src/ui/Music_on.png" type="Texture" id=12]
[ext_resource path="res://src/music/BaseDrum.mp3" type="AudioStream" id=19]
[ext_resource path="res://src/music/BaseBell.mp3" type="AudioStream" id=20]
[ext_resource path="res://src/music/BaseChoir.mp3" type="AudioStream" id=21]
@ -88,13 +92,16 @@ margin_right = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
[node name="UIBar" type="Sprite" parent="UserInterface/TheDarkNightUI/Panel"]
position = Vector2( 640, 40 )
texture = ExtResource( 7 )
[node name="TimeSurvived" type="Label" parent="UserInterface/TheDarkNightUI/Panel"]
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 14.0
margin_right = -14.0
margin_bottom = -14.0
margin_left = 600.0
margin_top = 16.0
margin_right = 680.0
margin_bottom = -12.0
grow_horizontal = 0
grow_vertical = 2
text = "00:00.000"
@ -103,6 +110,7 @@ valign = 1
script = SubResource( 1 )
[node name="HealthBar" type="ProgressBar" parent="UserInterface/TheDarkNightUI/Panel"]
visible = false
anchor_bottom = 1.0
margin_left = 14.0
margin_top = 14.0
@ -111,4 +119,28 @@ margin_bottom = -14.0
grow_vertical = 2
value = 50.0
[node name="TextureProgress" type="TextureProgress" parent="UserInterface/TheDarkNightUI/Panel"]
margin_left = 15.0
margin_top = 15.0
margin_right = 317.0
margin_bottom = -15.0
value = 50.0
texture_under = ExtResource( 10 )
texture_progress = ExtResource( 9 )
texture_progress_offset = Vector2( 10, 5 )
[node name="Button" type="Button" parent="UserInterface/TheDarkNightUI/Panel"]
anchor_left = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -100.0
margin_top = 10.0
margin_right = -50.0
margin_bottom = -10.0
flat = true
[node name="Sprite" type="Sprite" parent="UserInterface/TheDarkNightUI/Panel/Button"]
position = Vector2( 25, 30 )
texture = ExtResource( 12 )
[connection signal="intensity_changed" from="PhaseOne/Entities/Fire" to="PhaseOne/Music" method="_on_Fire_intensity_changed"]