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❓ Does sound work?
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5 changed files with 15 additions and 1 deletions
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@ -1,9 +1,10 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://src/mechanics/Arrow.png" type="Texture" id=1]
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[ext_resource path="res://src/entities/behaviours/BulletMovement.gd" type="Script" id=2]
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[ext_resource path="res://src/entities/behaviours/Ownership.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/entities/Bullet.gd" type="Script" id=4]
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[ext_resource path="res://src/entities/behaviours/ArrowSound.gd" type="Script" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 8 )
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@ -24,4 +25,7 @@ texture = ExtResource( 1 )
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script = ExtResource( 2 )
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[node name="Ownership" parent="." instance=ExtResource( 3 )]
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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script = ExtResource( 5 )
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[connection signal="hit" from="BulletMovement" to="." method="_on_BulletMovement_hit"]
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10
src/entities/behaviours/ArrowSound.gd
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src/entities/behaviours/ArrowSound.gd
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extends AudioStreamPlayer
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func _ready():
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set_stream(load("res://src/Sounds/arrow.mp3"))
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play()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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