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✨ Create tiled background (no tiles yet)
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1 changed files with 39 additions and 0 deletions
39
src/Background.tscn
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39
src/Background.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/Black.png" type="Texture" id=1]
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[ext_resource path="res://src/White.png" type="Texture" id=2]
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[sub_resource type="TileSet" id=1]
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0/name = "Black.png 0"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 32, 32 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 0, 0 )
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/z_index = 0
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1/name = "White.png 1"
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1/texture = ExtResource( 2 )
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1/tex_offset = Vector2( 0, 0 )
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1/modulate = Color( 1, 1, 1, 1 )
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1/region = Rect2( 0, 0, 32, 32 )
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1/tile_mode = 0
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1/occluder_offset = Vector2( 0, 0 )
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1/navigation_offset = Vector2( 0, 0 )
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1/shape_offset = Vector2( 0, 0 )
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1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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1/shape_one_way = false
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1/shape_one_way_margin = 0.0
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1/shapes = [ ]
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1/z_index = 0
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[node name="Background" type="TileMap"]
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tile_set = SubResource( 1 )
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cell_size = Vector2( 32, 32 )
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format = 1
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