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🔧 Make BulletSpawn
a simple Node
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3 changed files with 5 additions and 6 deletions
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@ -2,7 +2,7 @@
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[ext_resource path="res://src/mechanics/White.png" type="Texture" id=1]
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[ext_resource path="res://src/entities/behaviours/PlayerMovement.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/entities/behaviours/BulletSpawn.gd" type="Script" id=3]
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[ext_resource path="res://src/entities/behaviours/BulletSpawn.tscn" type="PackedScene" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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@ -17,5 +17,4 @@ texture = ExtResource( 1 )
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[node name="Shape" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="BulletSpawner" type="Node2D" parent="."]
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script = ExtResource( 3 )
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[node name="BulletSpawn" parent="." instance=ExtResource( 3 )]
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@ -1,4 +1,4 @@
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extends Node2D
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extends Node
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export var bullet: PackedScene = preload("res://src/entities/Bullet.tscn")
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@ -16,5 +16,5 @@ func shoot():
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var new_bullet = bullet.instance()
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new_bullet.set_position(source.global_position)
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bullet_container_node.add_child(new_bullet)
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var rotation = new_bullet.get_angle_to(get_global_mouse_position())
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var rotation = new_bullet.get_angle_to(source.get_global_mouse_position())
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new_bullet.set_rotation(rotation)
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@ -2,5 +2,5 @@
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[ext_resource path="res://src/entities/behaviours/BulletSpawn.gd" type="Script" id=1]
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[node name="BulletSpawn" type="Node2D"]
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[node name="BulletSpawn" type="Node"]
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script = ExtResource( 1 )
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