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🔧 Make BulletSpawn a simple Node

This commit is contained in:
Steffo 2022-04-03 02:56:09 +02:00
parent 9bc6b04dab
commit 40add5cda5
Signed by: steffo
GPG key ID: 6965406171929D01
3 changed files with 5 additions and 6 deletions

View file

@ -2,7 +2,7 @@
[ext_resource path="res://src/mechanics/White.png" type="Texture" id=1]
[ext_resource path="res://src/entities/behaviours/PlayerMovement.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/entities/behaviours/BulletSpawn.gd" type="Script" id=3]
[ext_resource path="res://src/entities/behaviours/BulletSpawn.tscn" type="PackedScene" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
@ -17,5 +17,4 @@ texture = ExtResource( 1 )
[node name="Shape" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="BulletSpawner" type="Node2D" parent="."]
script = ExtResource( 3 )
[node name="BulletSpawn" parent="." instance=ExtResource( 3 )]

View file

@ -1,4 +1,4 @@
extends Node2D
extends Node
export var bullet: PackedScene = preload("res://src/entities/Bullet.tscn")
@ -16,5 +16,5 @@ func shoot():
var new_bullet = bullet.instance()
new_bullet.set_position(source.global_position)
bullet_container_node.add_child(new_bullet)
var rotation = new_bullet.get_angle_to(get_global_mouse_position())
var rotation = new_bullet.get_angle_to(source.get_global_mouse_position())
new_bullet.set_rotation(rotation)

View file

@ -2,5 +2,5 @@
[ext_resource path="res://src/entities/behaviours/BulletSpawn.gd" type="Script" id=1]
[node name="BulletSpawn" type="Node2D"]
[node name="BulletSpawn" type="Node"]
script = ExtResource( 1 )