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🔧 Add sprites to the player (back is still missing)
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cdb57f90e6
commit
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6 changed files with 47 additions and 12 deletions
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@ -2,6 +2,9 @@ extends Node
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class_name PlayerMovement
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signal moving_in_direction(direction)
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export var movement_per_second: float
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@ -19,4 +22,5 @@ func _physics_process(_delta):
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if direction.length() > 1:
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direction.normalized()
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emit_signal("moving_in_direction", direction)
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var _motion: Vector2 = parent.move_and_slide(direction * movement_per_second, Vector2.ZERO)
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@ -2,15 +2,15 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/CharacterFront.png-086504ef28b2298368e1e8c99d2c6d8c.stex"
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path="res://.import/CharacterFront.png-845655f7c30d9b4c6e480912b353d1f6.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/mechanics/CharacterFront.png"
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dest_files=[ "res://.import/CharacterFront.png-086504ef28b2298368e1e8c99d2c6d8c.stex" ]
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source_file="res://src/entities/players/CharacterFront.png"
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dest_files=[ "res://.import/CharacterFront.png-845655f7c30d9b4c6e480912b353d1f6.stex" ]
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[params]
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@ -2,15 +2,15 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/CharacterFrontLeft.png-a3042b9811da49120539c1fc0f371a48.stex"
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path="res://.import/CharacterFrontLeft.png-114f9621beadf66601a533677fac5ae7.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://src/mechanics/CharacterFrontLeft.png"
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dest_files=[ "res://.import/CharacterFrontLeft.png-a3042b9811da49120539c1fc0f371a48.stex" ]
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source_file="res://src/entities/players/CharacterFrontLeft.png"
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dest_files=[ "res://.import/CharacterFrontLeft.png-114f9621beadf66601a533677fac5ae7.stex" ]
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[params]
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@ -1,20 +1,49 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://src/entities/players/AbstractPlayer.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/mechanics/White.png" type="Texture" id=2]
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[ext_resource path="res://src/entities/bullets/ArrowAlternative.tscn" type="PackedScene" id=3]
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[ext_resource path="res://src/behaviours/spawning/SpawnOnShoot.tscn" type="PackedScene" id=4]
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[ext_resource path="res://src/entities/players/CharacterFrontLeft.png" type="Texture" id=5]
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[ext_resource path="res://src/entities/players/CharacterFront.png" type="Texture" id=6]
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[ext_resource path="res://src/behaviours/graphics/FourSidedSprite.gd" type="Script" id=7]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[sub_resource type="CapsuleShape2D" id=3]
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radius = 9.0
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height = 14.0
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[sub_resource type="SpriteFrames" id=2]
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animations = [ {
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"frames": [ ExtResource( 5 ) ],
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"loop": true,
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"name": "left",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 6 ) ],
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"loop": true,
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"name": "right",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ) ],
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"loop": true,
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"name": "up",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 6 ) ],
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"loop": true,
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"name": "down",
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"speed": 5.0
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} ]
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[node name="PhaseOnePlayer" instance=ExtResource( 1 )]
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[node name="Shape" type="CollisionShape2D" parent="." index="0"]
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shape = SubResource( 1 )
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shape = SubResource( 3 )
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[node name="Sprite" type="Sprite" parent="Shape" index="0"]
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texture = ExtResource( 2 )
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[node name="FourSidedSprite" type="AnimatedSprite" parent="Shape" index="0"]
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frames = SubResource( 2 )
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animation = "left"
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script = ExtResource( 7 )
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[node name="Listener" type="Listener2D" parent="." index="1"]
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current = true
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@ -23,3 +52,5 @@ current = true
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bullet = ExtResource( 3 )
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cooldown = 0.1
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rapid_fire = true
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[connection signal="moving_in_direction" from="PlayerMovement" to="Shape/FourSidedSprite" method="turn"]
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