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🔧 Add sprites to the player (back is still missing)

This commit is contained in:
Steffo 2022-04-04 15:08:38 +02:00
parent cdb57f90e6
commit 480e172307
Signed by: steffo
GPG key ID: 6965406171929D01
6 changed files with 47 additions and 12 deletions

View file

@ -2,6 +2,9 @@ extends Node
class_name PlayerMovement
signal moving_in_direction(direction)
export var movement_per_second: float
@ -19,4 +22,5 @@ func _physics_process(_delta):
if direction.length() > 1:
direction.normalized()
emit_signal("moving_in_direction", direction)
var _motion: Vector2 = parent.move_and_slide(direction * movement_per_second, Vector2.ZERO)

View file

@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
path="res://.import/CharacterFront.png-086504ef28b2298368e1e8c99d2c6d8c.stex"
path="res://.import/CharacterFront.png-845655f7c30d9b4c6e480912b353d1f6.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/mechanics/CharacterFront.png"
dest_files=[ "res://.import/CharacterFront.png-086504ef28b2298368e1e8c99d2c6d8c.stex" ]
source_file="res://src/entities/players/CharacterFront.png"
dest_files=[ "res://.import/CharacterFront.png-845655f7c30d9b4c6e480912b353d1f6.stex" ]
[params]

View file

@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
path="res://.import/CharacterFrontLeft.png-a3042b9811da49120539c1fc0f371a48.stex"
path="res://.import/CharacterFrontLeft.png-114f9621beadf66601a533677fac5ae7.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://src/mechanics/CharacterFrontLeft.png"
dest_files=[ "res://.import/CharacterFrontLeft.png-a3042b9811da49120539c1fc0f371a48.stex" ]
source_file="res://src/entities/players/CharacterFrontLeft.png"
dest_files=[ "res://.import/CharacterFrontLeft.png-114f9621beadf66601a533677fac5ae7.stex" ]
[params]

View file

@ -1,20 +1,49 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://src/entities/players/AbstractPlayer.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/mechanics/White.png" type="Texture" id=2]
[ext_resource path="res://src/entities/bullets/ArrowAlternative.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/behaviours/spawning/SpawnOnShoot.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/entities/players/CharacterFrontLeft.png" type="Texture" id=5]
[ext_resource path="res://src/entities/players/CharacterFront.png" type="Texture" id=6]
[ext_resource path="res://src/behaviours/graphics/FourSidedSprite.gd" type="Script" id=7]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[sub_resource type="CapsuleShape2D" id=3]
radius = 9.0
height = 14.0
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 5 ) ],
"loop": true,
"name": "left",
"speed": 5.0
}, {
"frames": [ ExtResource( 6 ) ],
"loop": true,
"name": "right",
"speed": 5.0
}, {
"frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "up",
"speed": 5.0
}, {
"frames": [ ExtResource( 6 ) ],
"loop": true,
"name": "down",
"speed": 5.0
} ]
[node name="PhaseOnePlayer" instance=ExtResource( 1 )]
[node name="Shape" type="CollisionShape2D" parent="." index="0"]
shape = SubResource( 1 )
shape = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="Shape" index="0"]
texture = ExtResource( 2 )
[node name="FourSidedSprite" type="AnimatedSprite" parent="Shape" index="0"]
frames = SubResource( 2 )
animation = "left"
script = ExtResource( 7 )
[node name="Listener" type="Listener2D" parent="." index="1"]
current = true
@ -23,3 +52,5 @@ current = true
bullet = ExtResource( 3 )
cooldown = 0.1
rapid_fire = true
[connection signal="moving_in_direction" from="PlayerMovement" to="Shape/FourSidedSprite" method="turn"]